Kirbunny431
Smash Journeyman
- Joined
- Feb 11, 2008
- Messages
- 437
The AI of the Super Smash Brothers series is...lackluster. The AI is certainly able to put up a fight, but it's not nearly as advanced as it could be. As such, I'd like to provide some ideas as to how they can improve the CPUs for the next game.
~Free-for-All Actually Means Free-for-All~
In Brawl, the CPUs had an unmatched hatred for human players. Joining a free-for-all with several computers enabled would cause them to mostly go for you. They would follow you around and rarely attack other CPUs. They would constantly aim their Final Smashes and Dragoon attacks at you and only you. They didn't even try to fight fair.
As such, the AI in the next game shouldn't focus on just one player. It should be smart enough to figure out the best opportunities. The CPUs should focus on other CPUs if it would be advantageous to them. Let a free-for-all actually be every character for themselves.
~Increased Difficulty~
CPUs aren't really viable for practice. Even fighting Level 9s won't prepare you much for a fight against a human. I believe that the AI should be a bit more difficult to fight. Teach them how to combo and perform advanced techniques. Make them think a bit more like humans. Just improve them overall.
~Copycat Mode~
This is an idea I had a while ago. I think it would be really cool if you could create custom AI levels. Not just any custom AI levels, though. The custom AI actually behave like a human player you fought earlier.
Let me give you an example. You and Herman are going to fight. Herman is a really good player, and you want to be able to fight him even when he's not at your house or online. You set the game up to analyze his fighting style during the battle (somehow, through a special mode or option or whatever). The game analyzes Herman's fighting style, and at the end of the fight you have an option to save it. You save the data as "Herman" and return to the character select screen. You can now select "Herman" as a difficulty level. The AI of that level will try to match Herman's playstyle with the data it has available. Analyzing more fights with Herman will allow the AI to improve and act like him more accurately.
This idea is very optimistic and probably impossible. I thought I'd throw it out there for fun, though. I mean, wouldn't it be awesome to have a mirror match against yourself? Or a team match with your buddy even if he's not there? To appease Smashboards' competitive side, of course this wouldn't work as a suitable substitute of a real player in tournaments. It's just something fun to practice against and play around with.
---
Well, that concludes my lengthy post. How do you want the AI to improve in the next Smash? What would you change? Why?
~Free-for-All Actually Means Free-for-All~
In Brawl, the CPUs had an unmatched hatred for human players. Joining a free-for-all with several computers enabled would cause them to mostly go for you. They would follow you around and rarely attack other CPUs. They would constantly aim their Final Smashes and Dragoon attacks at you and only you. They didn't even try to fight fair.
As such, the AI in the next game shouldn't focus on just one player. It should be smart enough to figure out the best opportunities. The CPUs should focus on other CPUs if it would be advantageous to them. Let a free-for-all actually be every character for themselves.
~Increased Difficulty~
CPUs aren't really viable for practice. Even fighting Level 9s won't prepare you much for a fight against a human. I believe that the AI should be a bit more difficult to fight. Teach them how to combo and perform advanced techniques. Make them think a bit more like humans. Just improve them overall.
~Copycat Mode~
This is an idea I had a while ago. I think it would be really cool if you could create custom AI levels. Not just any custom AI levels, though. The custom AI actually behave like a human player you fought earlier.
Let me give you an example. You and Herman are going to fight. Herman is a really good player, and you want to be able to fight him even when he's not at your house or online. You set the game up to analyze his fighting style during the battle (somehow, through a special mode or option or whatever). The game analyzes Herman's fighting style, and at the end of the fight you have an option to save it. You save the data as "Herman" and return to the character select screen. You can now select "Herman" as a difficulty level. The AI of that level will try to match Herman's playstyle with the data it has available. Analyzing more fights with Herman will allow the AI to improve and act like him more accurately.
This idea is very optimistic and probably impossible. I thought I'd throw it out there for fun, though. I mean, wouldn't it be awesome to have a mirror match against yourself? Or a team match with your buddy even if he's not there? To appease Smashboards' competitive side, of course this wouldn't work as a suitable substitute of a real player in tournaments. It's just something fun to practice against and play around with.
---
Well, that concludes my lengthy post. How do you want the AI to improve in the next Smash? What would you change? Why?