Eddie G
Smash Hero
I agree, and thanks for pointing this out for those who have yet to grasp this concept to read.
Another definition: Don't always attempt to hit your opponent at where they are, but rather where they are going to be.
And as Hylian pointed out; it is good to give meaning and purpose to your attacks instead of just trying to hit your opponent. Attacks can serve many purposes such as baiting your opponent to you, spacing your opponent to limit their options or even to make them feel as if they're limited when they're really not (hence HuGs' concept of controlling the match), or simply to make your opponent flinch and create an opening for yourself. Those are just a few out of many possible motives for the use of an attack. It just goes to show just how deep the Smash metagame can be.
Good read SCOTU.
Another definition: Don't always attempt to hit your opponent at where they are, but rather where they are going to be.
And as Hylian pointed out; it is good to give meaning and purpose to your attacks instead of just trying to hit your opponent. Attacks can serve many purposes such as baiting your opponent to you, spacing your opponent to limit their options or even to make them feel as if they're limited when they're really not (hence HuGs' concept of controlling the match), or simply to make your opponent flinch and create an opening for yourself. Those are just a few out of many possible motives for the use of an attack. It just goes to show just how deep the Smash metagame can be.
Good read SCOTU.