Rui
Smash Cadet
I'm not sure if it's officially called air stalling (I saw it in a very early video that named it that), but what I'm talking about is when you use certain characters' dair after getting hit to reverse the momentum. Off the top of my head, these characters are Sheik, Link, Toon Link, ZSS, and Sonic. I probably left out a few, but you should get the idea of what type of move it is. Anyway, when you get hit hard enough, you can use that and it will only last for like a second, but you stay frozen in the air for that amount of time. It really screws up the pace.
But of course, I don't think for a second that this is new. I'm not introducing it as new. What I'm asking is, do you think it's beneficial or detrimental to your game? When I use it, the effects vary--either I avoid an attack, or I get hit more easily because I'm in a reachable range (vertically.) It's probably situational, but do you think it should be used at all? It's not a glitch, so would you place it more under the category of tripping or... I don't know, air dodging? Do you use it?
But of course, I don't think for a second that this is new. I'm not introducing it as new. What I'm asking is, do you think it's beneficial or detrimental to your game? When I use it, the effects vary--either I avoid an attack, or I get hit more easily because I'm in a reachable range (vertically.) It's probably situational, but do you think it should be used at all? It's not a glitch, so would you place it more under the category of tripping or... I don't know, air dodging? Do you use it?