DragonMasterHawk
Smash Rookie
- Joined
- Apr 6, 2008
- Messages
- 4
Whew, what a strange thing.
Having read through all the posts, I can only say I'm still somewhat skeptical.
First off, I'm not calling anyone a liar--I'm just being critical. Let's act like adults, please.
I've watched Hitaku's video many times, and it really seems like some odd glitch that throws him into his "I'm now descending from my Up-B" state. The likenesses are apparent:
1. Neither the descending state nor the video state (I'll refer to the apparent trip state as such) flash as though giving invulnerability.
2. Neither states allow any form of jumping or Up-B-ing subsequently (Even if you spring off the ground as Sonic, you can't use your double jump, however you can if you spring off a previously placed spring)
3. Both states have the same tumbling animation (which is different from Sonic's air dodge animation).
4. Both states allow for A attacks during the tumble animation.
5. Both states return to the tumble animation upon completion of the A attack.
These are just things to consider, especially giving the high ratio of Sonic air trips to other character air trips. It may be that, while air tripping could indeed exist, what's happening to Sonic is something different.
Things aren't proven false in Mathematics; they're proven true.
Now, with that in mind, I'd like to explore the idea that Peach's float is, internally, her walking on a platform. If you don't mind, I'd like you to describe what happened when you were dash attacked by G&W in more detail. You were in the air when you were hit, yes? Did you try to jump while you were in your "being knocked back" animation? How long did you fall before you actually tripped? Do you remember what stage it was on and where you both were when it happened?
Also, in reference to the other two air trips you've experienced: Which button were you holding to float? Also, tell me if I'm wrong: you were floating, holding one of the three buttons to float as well as pressing forward, and then you just entered the tumbling animation? Or did you stop floating and try and use your second jump? Also, if it's the former, do you know how far along you were in your float time? Is it possible you air tripped at the exact point when the game would've kicked you out of floating anyway?
You brought up a good point, Yuna. If it was just as simple as Peach standing on an internal platform, then people would be air tripping with her a lot more. But what about if it can only happen (and even then, only at the regular tripping percentage of ~1%) if you're holding forward (or maybe "press forward at the exact moment") when Peach stops floating?
Anyway, that's all I've got for now. Hopefully we can figure this out.
Having read through all the posts, I can only say I'm still somewhat skeptical.
First off, I'm not calling anyone a liar--I'm just being critical. Let's act like adults, please.
I've watched Hitaku's video many times, and it really seems like some odd glitch that throws him into his "I'm now descending from my Up-B" state. The likenesses are apparent:
1. Neither the descending state nor the video state (I'll refer to the apparent trip state as such) flash as though giving invulnerability.
2. Neither states allow any form of jumping or Up-B-ing subsequently (Even if you spring off the ground as Sonic, you can't use your double jump, however you can if you spring off a previously placed spring)
3. Both states have the same tumbling animation (which is different from Sonic's air dodge animation).
4. Both states allow for A attacks during the tumble animation.
5. Both states return to the tumble animation upon completion of the A attack.
These are just things to consider, especially giving the high ratio of Sonic air trips to other character air trips. It may be that, while air tripping could indeed exist, what's happening to Sonic is something different.
This (the "everything possible" part) is simply not true, and you need to understand that. Considering how rarely this occurs, this could very easily be Just Frame timing (meaning that exact input needs to be inputted on an exact frame). Now I have no doubt that Hitaku has tried to replicate this many times using all the ways he can, but just because he couldn't doesn't mean it can't be done. I'm not trying to say it cannot be random, but that we don't know that yet. For example, we were given overwhelming evidence that regular tripping is random (this is before it was commonly known or accepted). Someone posted a video of three Marios all being controlled by the same controller, and they tripped differently. So far, we have nothing like that for air tripping.Yuna said:What part of Hitaku has tried to replicate this are you not getting He's put Sonic at the ledge and done everything possible.
Things aren't proven false in Mathematics; they're proven true.
Now, with that in mind, I'd like to explore the idea that Peach's float is, internally, her walking on a platform. If you don't mind, I'd like you to describe what happened when you were dash attacked by G&W in more detail. You were in the air when you were hit, yes? Did you try to jump while you were in your "being knocked back" animation? How long did you fall before you actually tripped? Do you remember what stage it was on and where you both were when it happened?
Also, in reference to the other two air trips you've experienced: Which button were you holding to float? Also, tell me if I'm wrong: you were floating, holding one of the three buttons to float as well as pressing forward, and then you just entered the tumbling animation? Or did you stop floating and try and use your second jump? Also, if it's the former, do you know how far along you were in your float time? Is it possible you air tripped at the exact point when the game would've kicked you out of floating anyway?
You brought up a good point, Yuna. If it was just as simple as Peach standing on an internal platform, then people would be air tripping with her a lot more. But what about if it can only happen (and even then, only at the regular tripping percentage of ~1%) if you're holding forward (or maybe "press forward at the exact moment") when Peach stops floating?
Anyway, that's all I've got for now. Hopefully we can figure this out.