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This.I would give every f*** in my wallet if you banned MK.
It's your tournament; you're allowed to do as you please, but make sure something is stated in your ruleset about it, because you'll be considered a huge **** otherwise.How about this then: an example.
Let's say this **** happens at MSU. If I see it I will be very angry and my immediate reaction will be to disqualify him. I may even ask him to leave.
I can say all sorts of stuff about the spirit of competition being betrayed through his actions. He was obviously being outplayed the first match and that they never got to play their second or third matches because m2k was abusing loopholes and running away.
I've always felt that it was the TOs' responsibility to set the record straight on these sorts of issues, and if the time comes I will stand by my guns on this.
There's a very real possibility I'll be so angry I won't even have time to think about it
It's an unfortunate situation--Basically, a majority of people would prefer Meta Knight to be banned, but people can't bring themselves to ban him in their region because they feel that they would be put at a disadvantage playing in any other region, so no one will man up and do it, so Meta Knight stays legal. It's really saddening.Take Reflex's view for this, don't ban MK unless it's community wide. This will most likely be another event where we can practice the MU for future large tournaments.
The main reason banning is ever considered for any game is if the metagame gets centralized. So saying the metagame would be uprooted isn't necessarily a negative thing. MK has options that let him destroy the gameplay, basically.This.
Banning MK would entirely uproot the metagame. No one is looking into the future of the game with all the Ban MK talk.
If you have a large turnout, it would make for interesting data as far as if any characters appear to be more or less viable as a result.So should I ban metaknight then? PROS AND CONS GO GO GO
I doubt it would create a great decrease in interest, and I imagine that a possible negative response wouldn't be that sizable. I'd be happy without the character to deal with. Why don't you ask in your thread?I've been told that I'd see a tremendous decrease in interest, and that there would be a generally negative response
opinions on that?
I need to actually play him more because it's not that I'm uninterested. I always think Zair is longer than it is and I just don't have the timing down on when I can throw boomerangs and arrows. The way his playstyle looks at higher levels, I think he's one of Brawl's more technical characters. I like him, but he just always feels a little off when I'm playing him and it's more than a little unforgiving against Rag.Ryker, you could get used to Toon Link.
That's exactly how I feel. MK is the biggest road block to many characters and he doesn't have a counter to check to him, so he remains extremely common. This means the characters who are thoroughly blocked by MK can't go anywhere because he is ALWAYS going to be there.I am of the mind that the game would see significant metagame growth as a result of an MK ban. Marth players are few and far between these days, and he would make for the simplest transition, playstyle-wise. Perhaps we'd see more people abusing situational-but-nasty combos and getting better about landing the tippers.
One of Dedede's major stopping points would be gone, but there would still be a lot to deal with (Falco, Olimar, Pikachu), though I am of the mind that people would just more quickly learn how to deal with Dedede's stagnant metagame, and he would simply become an pocket secondary. More to come on that.
By a longshot, ROB's greatest impediment to potential success is Meta Knight. Same with Donkey Kong. Same with Toon Link. Same with Sheik, I think. Perhaps Pit. PERHAPS PT (though Marth still molests him). Though Dedede keeps a lot of those characters in check, Dedede is terribly easy to co'unterpick, and few people will be willing to run him on Game 1. A lot of new characters would be able to compete among the high tiers, I feel.
I'm not sure how that is any more reasonable for a mid-level player than for, say, DEHF. Whether it's mid-level or high-level, you're still asking a player to make a great step up from his current skill level in order to compete with someone who would otherwise be roughly at an equal level. That is a potentially common scenario within our counterpick system, but people always have an opportunity to switch to a reliable character in that case, and Meta Knight breaks the counterpick system, making it "Go Meta Knight or Go Home."I agree with Reflex that the metagame would benefit, but I also think that only a handful of MKs have actually reached that skill ceiling that makes them nearly impossible to beat. With mid-level players, MK shouldn't be a problem because we can always just get better than that player.
Diddy won't reign supreme because there are several people who beat him besides just MK. Peach, Lucario, and Marth come to mind.
Let me make sure I understand you here, you're saying there is no check to a bad match-up with MK. If I play (for example) Marth, and I lose to M2K. I am forced with to make the decision on whether or not to stay with my main who I know the best or switch to a secondary which, while it's a better match-up, still does not beat MK.Meta Knight breaks the counterpick system
Well, there's always going to be a "best character" in any game, and not having any bad matchups isn't necessarily ban-worthy (here's looking at you, Third Strike Yun). That said, unlike most legal best characters, it's arguable that no character has EVEN matchups against Meta Knight.Let me make sure I understand you here, you're saying there is no check to a bad match-up with MK. If I play (for example) Marth, and I lose to M2K. I am forced with to make the decision on whether or not to stay with my main who I know the best or switch to a secondary which, while it's a better match-up, still does not beat MK.
He's a catch-all that prevents players from having to deal with the system, and he's the only line of defense against someone else using him on his counterpick stage of choice.Yeah, that system is EXACTLY why I play MK.
I'm glad you appreciate it, heh.Reflex, I think.... I think your ESAM line just made my week.
We did talk about it about half a year ago, but I think the consensus was, "WE DON'T LIKE CHANGE" or something. Many people were misinformed, believing that Dedede chaingrabbed half the universe up the slope, which is incorrect. I am in favor of the stage's use, myself.Man, Reflex, this is off topic, but you've gotta get me into that backroom so I can argue for Yoshi's Island Pipes to be legal.
Sorry... talk to Bill_ about Snake things that work against Pika and Falco.i wish i cared more about metaknight and less about random characters like pikachu and falco so I could be excited about the possibility of him being banned
You just made my day.I am in favor of the stage's use, myself.
Smashville, Yoshi's Island (Brawl) and Stadium 1 aren't enough for you?That and Picto should be legal again.
Diddy isn't the best character on alot of stages but eh at least had his 2 flat stages he could go to. Now its just lol ban FD.