Frown
poekmon
Offensive elements:
- Damage
How many % does the attack deal?
- Knockback
How far does the opponent fly? Is the attack good for additional hits or for knocking the opponent off the stage?
- Size of hitbox
What is the range of the attack?
- Number of hits
How many times does the attack hit?
- Angle of knockback
Spike, star KO or horizontal killer?
- Hitstun
How many frames of immobility for the opponent does the move provide?
- Priority
If two moves hit at the same time, which one connects? Do the atttacks clank? Do both hit?
- Startup lag
How many frames before the attack starts?
- Hitbox duration
How many frames does the attack last?
- Ending lag
How many frames before the player can use another move?
- Disjointed yes/no
Are the hitbox and the hurtbox of the character the same during an attack?
- Is a projectile yes/no
Does the attack go further than the character's model?
- Movement of user
How far does the attack change the position of the user? For example, Wolf likes to skip a few meters to the left or right during his fsmash.
- Movement of opponent
Does the attack change the momentum of the opponent? Examples are G&W's uair and Mario's down B.
- Shieldstun
For how long is the opponent forced to stay immobile if the attack hits his shield?
- Opponent falls to the ground yes/no
Does the move cause the opponent to fall to the ground at a certain %?
- Sweetspot/sourspot
Does the move deal more damage after a certain time after the hitbox starts?
- Changed angle
Can the tilt or smash be angled up and down in order to change the effect of the attack?
- Stance
Does the attack animation make the character dodge slightly? Examples are Wolf's dsmash and Yosgi's fsmash.
Defensive elements:
Reflects yes/no
Does the move refelct incoming projectiles?
Counters yes/no
Does the move instantly punish your opponent's attack?
Provides super amror yes/no
Does the move make the user temporarily resistant to any knockback?
Provides juggernaut frames yes/no
Does the move make the user temporarily resistant to minor knockback ?
Recovery elements:
- Distance
How far does the recovery move the character?
- Angle
In what direction does the recovery move go? How many directions can the user choose?
- Free fall yes/no
Is the user capable of performing other moves after the recovery move has ended?
- Ledge grab range
From how far can the character grab the ledge during the recovery move? Is it possible at all?
- DI
How well does the a change the momentum? Can the move stop the character's movement entirely?
Minor elements:
- Can be partially charged
Can the move be charged in small intervals?
- Hurts user yes/no
Can the attack deal damage or knockback to the one who performed it?
- Automatic charge
Will the move grow more powerful over time?
- Transformation
Does the move turn the character into another character?
- Additional shield pressure
Does the move have extra ability to break shields?
- Electricity yes/no
This
- Freeze yes/no
Does the opponent get stuck inside an ice cube for a short period of time.?
- Poison yes/no
Only applies to Olimar's white Pikmin. Deals additional damage while stuck to the opponent.
- Water/fire/leaf yes/no
Do the PT's Pokémon or Olimar's red Pikmin have resistance to certain attacks?
- Can be B-reversed yes/no
Does the special attack allow the user to choose which way he wants to turn?
- Trips the opponent yes/no
Does the attack make the opponent trip? Examples are Pikachu's jab and Diddy's down B.
- Is an item yes/no
Can the projectile be picked up and used by the opponent?
- Makes the opponent turn the other way yes/no
Very minor element, yes.
- Absorbs energy projectiles yes/no
The PK boys do this. Oh, and G&W too.
- Special attack can be used in the air yes/no
Try to slap the ground or pull something out of it while you can't reach it. I dare you to.
- Buries the opponent yes/no
Does the move make the character end up in a pile of dirt?
- Puts flower on opponent's head yes/no
This element has changed the metagame of Brawl entirely.
- Goes through Link's and Toon Link's shields yes/no
That's why Link is so good.
I'm sure I forgot a lot of things, make sure to remind me if so.
- Damage
How many % does the attack deal?
- Knockback
How far does the opponent fly? Is the attack good for additional hits or for knocking the opponent off the stage?
- Size of hitbox
What is the range of the attack?
- Number of hits
How many times does the attack hit?
- Angle of knockback
Spike, star KO or horizontal killer?
- Hitstun
How many frames of immobility for the opponent does the move provide?
- Priority
If two moves hit at the same time, which one connects? Do the atttacks clank? Do both hit?
- Startup lag
How many frames before the attack starts?
- Hitbox duration
How many frames does the attack last?
- Ending lag
How many frames before the player can use another move?
- Disjointed yes/no
Are the hitbox and the hurtbox of the character the same during an attack?
- Is a projectile yes/no
Does the attack go further than the character's model?
- Movement of user
How far does the attack change the position of the user? For example, Wolf likes to skip a few meters to the left or right during his fsmash.
- Movement of opponent
Does the attack change the momentum of the opponent? Examples are G&W's uair and Mario's down B.
- Shieldstun
For how long is the opponent forced to stay immobile if the attack hits his shield?
- Opponent falls to the ground yes/no
Does the move cause the opponent to fall to the ground at a certain %?
- Sweetspot/sourspot
Does the move deal more damage after a certain time after the hitbox starts?
- Changed angle
Can the tilt or smash be angled up and down in order to change the effect of the attack?
- Stance
Does the attack animation make the character dodge slightly? Examples are Wolf's dsmash and Yosgi's fsmash.
Defensive elements:
Reflects yes/no
Does the move refelct incoming projectiles?
Counters yes/no
Does the move instantly punish your opponent's attack?
Provides super amror yes/no
Does the move make the user temporarily resistant to any knockback?
Provides juggernaut frames yes/no
Does the move make the user temporarily resistant to minor knockback ?
Recovery elements:
- Distance
How far does the recovery move the character?
- Angle
In what direction does the recovery move go? How many directions can the user choose?
- Free fall yes/no
Is the user capable of performing other moves after the recovery move has ended?
- Ledge grab range
From how far can the character grab the ledge during the recovery move? Is it possible at all?
- DI
How well does the a change the momentum? Can the move stop the character's movement entirely?
Minor elements:
- Can be partially charged
Can the move be charged in small intervals?
- Hurts user yes/no
Can the attack deal damage or knockback to the one who performed it?
- Automatic charge
Will the move grow more powerful over time?
- Transformation
Does the move turn the character into another character?
- Additional shield pressure
Does the move have extra ability to break shields?
- Electricity yes/no
This
- Freeze yes/no
Does the opponent get stuck inside an ice cube for a short period of time.?
- Poison yes/no
Only applies to Olimar's white Pikmin. Deals additional damage while stuck to the opponent.
- Water/fire/leaf yes/no
Do the PT's Pokémon or Olimar's red Pikmin have resistance to certain attacks?
- Can be B-reversed yes/no
Does the special attack allow the user to choose which way he wants to turn?
- Trips the opponent yes/no
Does the attack make the opponent trip? Examples are Pikachu's jab and Diddy's down B.
- Is an item yes/no
Can the projectile be picked up and used by the opponent?
- Makes the opponent turn the other way yes/no
Very minor element, yes.
- Absorbs energy projectiles yes/no
The PK boys do this. Oh, and G&W too.
- Special attack can be used in the air yes/no
Try to slap the ground or pull something out of it while you can't reach it. I dare you to.
- Buries the opponent yes/no
Does the move make the character end up in a pile of dirt?
- Puts flower on opponent's head yes/no
This element has changed the metagame of Brawl entirely.
- Goes through Link's and Toon Link's shields yes/no
That's why Link is so good.
I'm sure I forgot a lot of things, make sure to remind me if so.