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Animation import = Wii freeze

RaineFeanaro

Smash Rookie
Joined
May 27, 2010
Messages
23
Hello everybody,

I'm currently working on some replace-import Pokemons from Pokepark. I was able to import Espeon over Togepy, but as soon as I import some Animations from said Pokepark, the Wii freezes, when Espeon appeared. Is it because of the frames? (The Animation has ca. 100 frames und Togepys has 42 if I mind right) or has it an other reason? I think so, because when I shrink the framerate it freezes as well. Maybe some of you can help me.
 

SqLeon

Smash Journeyman
Joined
Nov 10, 2009
Messages
491
Location
The world that never was
Hello everybody,

I'm currently working on some replace-import Pokemons from Pokepark. I was able to import Espeon over Togepy, but as soon as I import some Animations from said Pokepark, the Wii freezes, when Espeon appeared. Is it because of the frames? (The Animation has ca. 100 frames und Togepys has 42 if I mind right) or has it an other reason? I think so, because when I shrink the framerate it freezes as well. Maybe some of you can help me.
Try changing the unknown flags to 0 except unkown 3 to 1.
 

RaineFeanaro

Smash Rookie
Joined
May 27, 2010
Messages
23
Thanks for the tip, it works great now. : 3

I have also an Electrive, which should replace Ivysaur, but there is the same error, even when I change the unkown to 0.
 

RaineFeanaro

Smash Rookie
Joined
May 27, 2010
Messages
23
It worked! I changed the unknown of the Motionetc.pac and it worked! But the Electrive sinks half into ground when it moves und it falter (right word for it?) Does somebody know how to fix it?
 
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