IShotLazer
Smash Journeyman
Okay, first off I have a very good understanding of the game, and it isn't often I come for advice but here I am.
My captain falcon is finally getting pretty polished and a great approach attempt and mix up game is an extremely quick up air that can still hit most characters while they are on the ground. the U-Air I'm talking about is the scoop looking one, you pull it out quick as possible as soon as you start your jump. I can do this U-air, however not reliably.
C-sticking the U-air plain out isn't fast enough to do what I want to do, and my fingers aren't being slow here. However jumping and using the control stick to use U-air makes me double jump half the time, making me nervous a good bit of the time in my approach when I see this as a good option.
Is there any good way of doing this that I might not know about?
I know that barely holding up the stick works, but again that feels so un-reliable.
How do all the top falcons accomplish this with such a high rate of success? I never see them flub them and full/double jump.
My captain falcon is finally getting pretty polished and a great approach attempt and mix up game is an extremely quick up air that can still hit most characters while they are on the ground. the U-Air I'm talking about is the scoop looking one, you pull it out quick as possible as soon as you start your jump. I can do this U-air, however not reliably.
C-sticking the U-air plain out isn't fast enough to do what I want to do, and my fingers aren't being slow here. However jumping and using the control stick to use U-air makes me double jump half the time, making me nervous a good bit of the time in my approach when I see this as a good option.
Is there any good way of doing this that I might not know about?
I know that barely holding up the stick works, but again that feels so un-reliable.
How do all the top falcons accomplish this with such a high rate of success? I never see them flub them and full/double jump.