WingedBehemoth
Smash Rookie
I'm a Mario main, and is there any other good Combos for Mario? I can't find any myself, but maybe other people have already discovered some.
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I'll have to keep this one in mind, looks sweet to pull offone of my main go to two hit kill combo is d-throw at around 40-70ish percent and jump once and f-air and they bounce off the stage( or spike off stage) and then you get another follow up. i try to f-air again and ive gotten it but its easier to u-air or d-air. also at around 90ish percent i do it again but i double jump towards them as fast as i can and f-air and spike them from around 2/5 of the stage. (NOTICE: only works on some characters at certain percents these are generic estimates that work for me for most i face not actual. Also, because i do this on for glory idk if they were just bad at getting out of the situation and dont know when to air dodge or if it connects because of the short stun) This is my go to as you spike them early and it looks cool to dunk your opponent hopefully someone confirms percents or if it works for them, i might give it a go as well
Edit: this is what i mean, tested it on a level 9 shiek in training mode, started working at 70% http://imgur.com/m6SEqc4
http://smashboards.com/threads/40-43-combo-tested-on-evading-cpu-at-1-2-speed.394805/i also need help with combos ps. Is it okay @ WingedBehemoth if I add you my NNID is Treymoore2004 nickname is Trey
I tested it, true from 25-32%. Triple utilt after that ceases to work at 38. At the 50 region, I've been testing out bairing Falcon after an up-throw. WARNING: JUST A STRING AT THIS POINT! After the uthrow, bair. Bair him again. The third hit is true combo off the second, so it should work out to be a nice 38 damage to Falcon, without SMN.I've been playing against a lot of falcon recently and my new low % BNB grab combo against falcon is below.
Downthrow - Uptilt - Dtilt - Regrab - Downthrow - Uptilt.
Notes: Combo doesn't work till falcon has about 7%. I don't know about the exact number but good falcons will DI down if you try to grab combo them at lower percents.
You can follow up with a SH Up-air and if your timing is tight you can true combo it. But that may not leave you in the best position to follow up, it may be best to stay grounded and try to bait out one of falcon's buttons (falcons love to button).
If you find your self super close to ledge and you want offstage pressure you can just f-smash frame trap instead of regrabbing. Not gonna net you a kill at the low percent but will give you good offstage pressure (if you have good offstage pressure)
I can also confirm that the regrab after dtilt works on megaman and heavier characters but percents will vary.
I decided to change it since the topic creator seems to have long left this thread.Can we please get the title of this thread changed? Sorry to be nitpicky but it really should read down throw instead of downsmash.
Soft hit nair combos in to tons of stuff, including jab, dsmash, grab, dtilt, ftilt. Dthrow > utilt > upb works well on those characters that can get out of the uptilts easily, like luigi, ness, jiggsm and kirby.I'm a Mario main, and is there any other good Combos for Mario? I can't find any myself, but maybe other people have already discovered some.
I wouldn't recommend doing this for the sake of mixing it up. U-air is Mario's main juggle tool. Staleness doesn't matter because we aren't going to kill with it. While I agree Mario players need to do more than U-air, there has to be a solid gameplan around it.Imo the worst thing Mario mains do is spamming Upairs and making the move stale and predictable. Everybody should consider mixing things up with some Nairs, Bairs or Dairs since they all combo very well and can be a follow up to Upairs.
I've been experimenting with it, and I figured FThrow is pretty hard to tech out of, so I tested some possible followups on Falcon.I can't believe nobody has researched F-throw more.
Ive been using this alot lately and it absolutely destroys. so easy to get people off the stage with and then its just a matter of superior edgeguarding. super easy to gimp cause its so unexpectedAlso, F-throw to B-air seems legit as a mix-up. I'll recommend it.
Is it a RAR B-air or just a regular one? Also at what percent?Ive been using this alot lately and it absolutely destroys. so easy to get people off the stage with and then its just a matter of superior edgeguarding. super easy to gimp cause its so unexpected
also, uthrow->bair works as a true combo on some. sometimes u have to do a quick double jump, but mostly its just a full jump
just regular but its very frame perfect. it works on falcon from like 25-40% i believe. even reads as a true combo in training. at 25% uthrow->quick double jump bairIs it a RAR B-air or just a regular one? Also at what percent?