Sorry to burst your bubble, but when you have a character that can just do his double jump and recover, you have something that deserves praise....
Toon Link is lighter yes, but the air game this kid brought to the brawl with him is something to be reconized. He floats for so long and his bair is a beautiful thing, it being a decent finisher once the percent racks up, which using the bair makes it rather easy to do. And if for whatever reason you were knocked off, you probably don't even have to use the tether or the up-special to get back, and if you do, his up-b goes WAY higher than Link's... and I'm speaking as a person who has mis-judged Link's up-b after being acoustomed to Toon's.
As for his spin attack, while not as good as Link's, the damage is rewarded nicely by a final knockback that keeps you safe while you finish spinning.
but...
Gale Boomerang > Toon Boomerang
Barne's bombs > Toon bombs
Hero's bow > ...Toon... Hero's bow...
Toon Links projectiles arn't bad, but Link's are just so much faster and his bombs are a lot stronger....
Well, in order of what you said. Here's my response:
I know where youre coming from when you talk of TL's second jump, but if it was really something that I viewed as comparable to the likes of any character that just has so much as multiple jumps, I wouldn't be speaking of this. When I was talking about TL's recovery being overrated, I meant more or less about the Up-B recovery on its own without jumps. But even with TL's inhumanly high second jump, the fact that he's so floaty and falls so slowly just makes it easy for me to intercept him in midair despite being one of the game's smaller, faster targets. Coupled with his light weight, there weren't many times when he came back a second time.
The bair I can agree with. THAT'S something, in my opinion, that deserves praise beyond what he's getting for his recovery game. It alone gives him probably one of the best air-games in the game. But his floatiness, though good for his bair, is not so good when the enemy also has a good air game (and occasionally edgeguarding).
I don't really have much of a comment on the ground spin attack for TL. It's not something I use quite as often for Link anymore, so it's not something I've felt the need to use as TL since it's already got a shorter attack range which alone hinders it.
As for TL's projectiles, I weren't trying to say they were bad overall, just that some people are making it as if a Boomerang that doesn't damage someone 100% of the time outweighs projectiles that fly so slowly, that you'd have to be pretty blind to get hit by them at a far distance. Not to say that they suck period, being the same as Link's by a basic view point, they're still pretty versatile which adds to his basic metagame, but the fact that they fly as slowly as they do makes it so that they basically are best suited to be used in a playstyle that involves closer encounters. Not to say that this is a bad thing since as I said before, TL's moves are pretty speedy, quite powerful for a character his size (and in general, really), and if anything, advantageous to the point that his projectiles are, in some match-ups, unnecessary.
I'm not trying to pass off saying TL is overrated as a whole. Like I said, he's probably the best Link in the Smash Bros. series. I'm just saying that his cons, though mostly outweighed by his pros, are NOT overshadowed by them, no one's are.
Call it all personal experiences, but in my defense, it was far from a crash-course one.
And continuing my response, as for your "non-troll post", Aurashade, I'll say that I respect and appreciate you giving me a serious response in my own little time of troll-post.