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Thanks, I'll try some of this stuff.Sing has decent horizontal movement when done in a short-hop and then moving the stick in the direction you want to move kinda like a B-Reversal Sing.
When playing on stages with platforms look for openings when your opponent whiffs an aerial and lands on a platform above you.
Also when edgeguarding, try to fake and edge guard when they are recovering high, that will usually force them to use their recovery and then it just a matter of punishing the landing with a Sing.
A simple Sing string that I have pulled consistently against almost every character but the superlight ones is:
- Landing Nair / Fair **
- Run to opponent to F-tilt **
- Run to opponent and punish the roll they use with Sing / Rest.
** Can be teched
Also, if they don't tech and don't roll but instead do a get-up attack, full-hop Sing into them to punish that.
I always go for the Full-hop Sing on get-up attacks since most of them, to my knowledge only have hitboxes on the left and right side but almost never above them so that is a Free Sing.
I'm surprised nobody mentioned Jab Lock Sing, probably Puff's best set up for Sing.I haven't found very many good ways to land sing. I only consistently land it when covering get-ups from ledge.