Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,705
Not too long ago, Nintendo apparently tried to get Melee unstreamed in its breakthrough run at EVO 2013, which according to a now-lost article (due to NotEnoughShaders going under), was a marketing issue. Since then, Nintendo has turned around and not only allowed that, but has gone forth and sponsored big competitive Smash events.
The irony of it all comes from Sakurai, the creator's, not-enthusiastic opinion on competitive play. His opinion went from "there needs to be no divide between skilled and casual play" in the Brawl days to "fine, you can play it that way, you happy now?" today. As the creator, though, it's not without justification. He did say it himself here:
And yet, Nintendo does not seem to be in line with his views by showing some very enthusiastic support towards competitive play, complete with Reggie sending a video letter of congratulations to all the Melee players at EVO 2014. Sure, Project M, but Nintendo's stance on game mods goes wayyyyyy back, you know.
Considering Sakurai has strongly hinted that he just wants to stop working on Smash and move on (see: his reluctance to patch the game beyond online tourney mode, Mewtwo, and stuff pre-announced), do you think Nintendo could make the next Smash Bros. a game that doesn't treat the game like a periphery? Could it be, ahem, better than Project M in this regard by virtue of it being made by a huge team of professional developers.
Just look to how Street Fighter got to where it was today. SF2 started out as a game any kid at the arcade could pop in a quarter and play (or buy one of the less-than-ideal console ports instead). Then when Capcom took notice of its metagame, they started to treat them as a target audience. We could go down a similar path now...
The irony of it all comes from Sakurai, the creator's, not-enthusiastic opinion on competitive play. His opinion went from "there needs to be no divide between skilled and casual play" in the Brawl days to "fine, you can play it that way, you happy now?" today. As the creator, though, it's not without justification. He did say it himself here:
He still believes that Smash should be a game where anyone can win, and considers the competitive scene nothing but a minor periphery that deserves minimal service at most.Melee’s controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldn’t handle such highly skilled games.
And yet, Nintendo does not seem to be in line with his views by showing some very enthusiastic support towards competitive play, complete with Reggie sending a video letter of congratulations to all the Melee players at EVO 2014. Sure, Project M, but Nintendo's stance on game mods goes wayyyyyy back, you know.
Considering Sakurai has strongly hinted that he just wants to stop working on Smash and move on (see: his reluctance to patch the game beyond online tourney mode, Mewtwo, and stuff pre-announced), do you think Nintendo could make the next Smash Bros. a game that doesn't treat the game like a periphery? Could it be, ahem, better than Project M in this regard by virtue of it being made by a huge team of professional developers.
Just look to how Street Fighter got to where it was today. SF2 started out as a game any kid at the arcade could pop in a quarter and play (or buy one of the less-than-ideal console ports instead). Then when Capcom took notice of its metagame, they started to treat them as a target audience. We could go down a similar path now...