Razmakazi
Smash Champion
http://www.youtube.com/watch?v=0CxLFT77-OY
So basically I've been using this lately (well the past 3-4 hrs that I was smashing w/ Anuar but I did theorycraft this last night lol).
It's pretty ****. With this I truly feel no pressure when I'm pushed to the edge by Snake/MK tilt pressure or by any character coz I have fast fingers. Basically what I found in our frame data thread is the invincibility we get 10 frames of invul when we get onstage and if we land immediately 7 of those frames are granted when we're grounded.
So yeah, invincible slap, ftilt, grab, nair, bair, uair (even though idk why you would bair/uair).
If you fair the first 10 frames would have invul which I guess would be useful even though it's slow and comes out on frame 16.
Also you can chain this invul into invulnerable spotdodge and roll startup and well, more invul frames in general if you choose to spotdodge or roll.
But yeah, pressure on the edge has rly been a pain so I tried this out and it's rly quick and breaks through stuff.
Oh and you can kinda do a fake falco/pika/link spotdodge w/ this AT. Like if you do the ledge float cancel (LFC) and land immediately that's 7 frames invul left. Peach's dash is 9 frames so basically if you buffer a dash back offstage then you're only exposed for 2 frames + however long ur vulnerable offstage as you're grabbing the ledge with the quarter circle ledge grab. Then you can more or less rinse n repeat or do something else off LFC.
Ima prob try to edgeguard a bit with it too.
But yeah, take from this thread what you will but I personally feel a bit ******** for not using this 2 years ago. :|
So basically I've been using this lately (well the past 3-4 hrs that I was smashing w/ Anuar but I did theorycraft this last night lol).
It's pretty ****. With this I truly feel no pressure when I'm pushed to the edge by Snake/MK tilt pressure or by any character coz I have fast fingers. Basically what I found in our frame data thread is the invincibility we get 10 frames of invul when we get onstage and if we land immediately 7 of those frames are granted when we're grounded.
So yeah, invincible slap, ftilt, grab, nair, bair, uair (even though idk why you would bair/uair).
If you fair the first 10 frames would have invul which I guess would be useful even though it's slow and comes out on frame 16.
Also you can chain this invul into invulnerable spotdodge and roll startup and well, more invul frames in general if you choose to spotdodge or roll.
But yeah, pressure on the edge has rly been a pain so I tried this out and it's rly quick and breaks through stuff.
Oh and you can kinda do a fake falco/pika/link spotdodge w/ this AT. Like if you do the ledge float cancel (LFC) and land immediately that's 7 frames invul left. Peach's dash is 9 frames so basically if you buffer a dash back offstage then you're only exposed for 2 frames + however long ur vulnerable offstage as you're grabbing the ledge with the quarter circle ledge grab. Then you can more or less rinse n repeat or do something else off LFC.
Ima prob try to edgeguard a bit with it too.
But yeah, take from this thread what you will but I personally feel a bit ******** for not using this 2 years ago. :|