New shield breaker question:
Shield breaker to attack off stage yes or no? As long you don't use your second jump and don't fully charge the shield breaker then could it make a good situational mind game? DS with a side b stalled double jump should be able to get you back on the ledge right under a fully charged shield breaker I think. One person I've played has developed a spacing strategy when playing DK. When knocked off stage, he can cancel the lag from his up+b by spacing it correctly away from the stage. Since I play DK sometimes as my 5th character, I tried this myself and found it pretty easy to figure out the spacing for it. It's far enough that Marth cannot F-air there and land a hit. I was thinking about trying out shield breaker to go against this and I want to know what you guys think. If it lands he will more than likely die and if he decides to air dodge then he won't be able to recover.
how do you mean cancel the lag and be far enough to not get hit? i imagine the DK using his upB in place some distance away from the ledge out or your run-off fair range, then moving in towards the end of the lag and snapping to the ledge. you have several responses to this, firstly, you can run off and double jump into your fair to catch his feet. you can also upB into his hand, the attacks will clash and you'll get your upB back to recover and he'll be further away. since DS does more damage than 1 measly hit of his DKNdo, you win the exchange as well as either gimp him or set up for more edgeguarding. If you're not comfortable going out to get him, since you can tell he'll be approaching the ledge towards the end of his upB you can time a quick ledge hug and use the invinc to ride out the last moments of his recovery. just the same you also have the ledgedrop quick upB back to the ledge. finally you can grab the edge and time a ledgehopped bair/dair.
EDIT: I have another question. What is the best method of not getting juggled in battlefield? I have been knocked down on a platform many times and I don't know what the best option is to get back on stage level. I get juggled pretty easy on a platform since it's so small. Is the best way to double jump away from the stage and try my luck getting back using the ledge? I've heard Marth is best on Battlefield and I agree, but I want to know how everyone gets around Marth's failure to attack anything under him when you get knocked down on a platform and fail to tech.
remember to tech. from a knock down position, you can use your get up attack for a short invincibility, if they attack during that time you have the opportunity to drop off the ledge. roll to either side, most characters can't reach through the entire platform. its a poor positon for you so a hit is sometimes inevitable but if you roll to one side of the platform you can di the hit away from the platform to get off. if you find yourself standing on the platform you can jump off it to the side. its all about trying to juke your opponent into making a bad move so you can rectify the situation.
But I do havae one question: is Marth's Final Smash considered a projectile? My reason asking is because I was fighting cpu Wolf (lvl 9) and I used the attack, but as soon as I swung Wolf uses the reflector, and unless I'm crazy, Wolf was not hit at all! (just my luck i sound like a noob..)
wolfs relfector gives him a brief moment of invincibility. i think zelda's does too. olimars whistle and ikes B moves give them super armor so they'll take the 70% without budging an inch. zelda's upB makes her invincible after disappearing up til just before reappearing. pokemon trainer and zelda are invincible when changing between characters. Marth's upB has 5 frames of invincibility, so does MK's i think. counter attacks have invulnerability. anyway, a lot of attacks give temp invincibility or super armor.