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You have to be pushing through for it to have an effect.Ok I lied I just tested %s for DT vs. Nado and I couldn't be more confused...
It just goes right through with no damage regardless of % if MK moves his nado towards where luc reappears while grounded.
I'd like to give aerial attempts a try, but one person trying to use two controllers while testing this is hard.
It might only be practical in the air when MK tries to nado you.
Double teams priority does not grow with damage. His power does to my knowledge however.Ok I lied I just tested %s for DT vs. Nado and I couldn't be more confused...
It just goes right through with no damage regardless of % if MK moves his nado towards where luc reappears while grounded.
I'd like to give aerial attempts a try, but one person trying to use two controllers while testing this is hard.
It might only be practical in the air when MK tries to nado you.
DT has 81 frames from start to finish.So if you fail to activate DT will or will you not get butthurt?
Is Rita coming back in the near future?I have a Zangoose in the same style as your avy, but it's Stitch season.
http://www.youtube.com/watch?v=BL3QtjMKTT0Everyone must watch Zucco vs dmbrandon's match on green greens. It loltastic
true but your not always thinking about trivial little things in a matchif he had seen the bomb block and not charged he wouldnt have died lol
Double Team is 81 frames.So if you fail to activate DT will or will you not get butthurt?
if im on a stage like that i always am. then again i played melee and smash 64 for so long on all stages before i actually entered the competitive scene that its just normal for metrue but your not always thinking about trivial little things in a match
Because you have less options then you think when the Tornado is hitting you from the bottom. Dair beats it out sometimes, and Uair is the best option for it from above, which is a slow option. When you speculate Tornado, do no always assume that you are doing a linear battle against him horizontally. If you take a good note on what most people do, they tend to air dodge to pass it, which is what the metaknight wants you to do. What Ksizzle is saying, instead of airdodging, why not just DT? if you air dodge you are going to get punished regardless. Lol.That is what i was thinking. We have a bunch of other ways to resist it. Why are we using doubleteam? Maybe because you can get a silly kill with it?
well the other issue if people dont play on that stage competitively :\if im on a stage like that i always am. then again i played melee and smash 64 for so long on all stages before i actually entered the competitive scene that its just normal for me