MythTrainerInfinity
Smash Champion
Aura Sphere is a unique projectile in Brawl where its priority increases the more Lucario takes a beating. So, how do we transition this into useful data? That's where something like this comes in. This thread is for the purpose of keeping track of these things on a somewhat comprehensive level.
Meta Knight's Mach Tornado loses to a 10% Aura Sphere.
Well without further ado here's Aura Sphere data vs. Snake:
What surprised me the most was Snake was getting hit out of Cypher by a dinky, 7% Aura Sphere o.O. Also, we finally have data on making them 'nades explode, so huzzah. Due to diminishing returns 12% is good to know because you'll be able to force them to explode even if you already hit Snake with an Aura Sphere. Pretty useful info, if I do say so myself...
I still got more to do on Snake, but this will give you guys a basic idea of what we will need and if you want to help out that'd be wonderful. Please let us know here or on AiB if you're going to test a character.
How to help test:
1. Go to Training mode.
2. Select Lucario as the CPU (easier to control his Aura boost then).
3. Use this to calculate Aura Sphere boosts http://img42.imageshack.us/img42/1382/auramythtrainerinfinity.png
4. Report back here with what you find and congrats, you've contributed to the metagame.
Credit to John12346 to help calculate Snake's Ftilt and Utilt.
And here's his original post with some unsorted data on AiB:
Hey guys, are we starting to notice some interesting things here? No? Well anyways...
A 22% (min 117% full charge, no decay) Aura Sphere will just beat Snake's Utilt, Dedede's Bair, Falco's Dair and Bair, Pikachu's Usmash, and Ice Climbers' Fsmash.
Meta Knight's Mach Tornado loses to a 10% Aura Sphere.
Well without further ado here's Aura Sphere data vs. Snake:
What surprised me the most was Snake was getting hit out of Cypher by a dinky, 7% Aura Sphere o.O. Also, we finally have data on making them 'nades explode, so huzzah. Due to diminishing returns 12% is good to know because you'll be able to force them to explode even if you already hit Snake with an Aura Sphere. Pretty useful info, if I do say so myself...
I still got more to do on Snake, but this will give you guys a basic idea of what we will need and if you want to help out that'd be wonderful. Please let us know here or on AiB if you're going to test a character.
How to help test:
1. Go to Training mode.
2. Select Lucario as the CPU (easier to control his Aura boost then).
3. Use this to calculate Aura Sphere boosts http://img42.imageshack.us/img42/1382/auramythtrainerinfinity.png
4. Report back here with what you find and congrats, you've contributed to the metagame.
Credit to John12346 to help calculate Snake's Ftilt and Utilt.
And here's his original post with some unsorted data on AiB:
Also, Ruined recently posted this on AiB:John12346 said:Assuming no decay and Fully Charged Aura Spheres:
Lucario at 58% beats Snake Ftilt hit 1
Lucario at 79% beats Snake Ftilt hit 2
Lucario at 117% beats Snake Utilt
Lucario at 39% beats MK's Dash Attack
Lucario at 0% beats MK's Tornado
Lucario at 155% beats MK's Tornado with BAS
Lucario at 104% beats MK's Glide Attack
Note: Due to all of Meta-Knight's other 'A move' attacks having laser priority, Aura Sphere will go through everything else, even if Lucario's at 0% and uses a BAS
Lucario can't beat GaW's FSmash
Lucario at 142% beats GaW's Dsmash
Lucario at 0% beats the Turtle
______________________________________________
Yay projectile spam.
Assuming no decay and FCAS every time.
Also assuming that item throws are forward smash throws.
Beats = Goes through the projectile and cancels it out.
Goes through = Both projectiles pass each other without clashing.
Can't Beat = Lucario's 170% FCAS clashes and cancels with the opposing projectile without going through it.
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29% beats Mario's Fireball.
0% beats Mario's FLUDD shot. (Not BAS)
39% beats Luigi's Fireball.
46% beats Peach's =) Turnip.
46% beats Peach's -.- Turnip.
46% beats Peach's ^o^ Turnip.
46% beats Peach's O.O Turnip.
89% beats Peach's >.o Turnip.
Can't beat Peach's stitchface Turnip.
0% beats Bowser's Flame Breath.
0% beats Diddy's Peanut Popgun.
Goes through Diddy's Bananas.
58% beats Yoshi's Egg. (assuming normal throw)
88% beats Wario's Tires. (big and small)
0% beats Link's uncharged Arrows.
104% beats Link's fully charged Arrows.
0% beats Link's Boomerang.
Can't beat Link's Bombs.
46% beats Zelda's small Din's Fire.
123% beats Zelda's big Din's Fire.
Goes through Shiek's Needles.
0% beats Toon Link's uncharged Arrows.
104% beats Toon Link's fully charged Arrows.
58% beats Toon Link's Boomerang.
Can't beat Toon Link's Bombs.
0% beats Samus' uncharged Charge Shots.
Can't beat Samus' fully charged Charge Shots. (although I have beaten it when I was at a stock disadvantage)
29% beats Samus' Homing Missile.
79% beats Samus' Super Missile.
0% beats ZSS' uncharged Paralyzer.
39% beats ZSS' fully charged Paralyzer.
29% beats Pit's uncharged Arrows.
91% beats Pit's fully charged Arrows.
Can't beat IC's Ice Shot.
Goes through IC's Blizzard.
Goes through ROB's Laser.
Can't beat fully charged Gyro. (haven't tested uncharged, sorry)
Goes through Kirby's Final Cutter.
Goes through Olimar's grab; can't beat any other disjointed attack.
Goes through Fox's Laser.
Goes through Falco's Laser.
Goes through Wolf's Laser.
29% beats Pikachu's Thundershock.
0% beats Squirtle's Water Gun. (Not BAS)
58% beats Ivysaur's Razor Leaf.
0% beats Charizard's Flamethrower.
Can't beat Ness' PK Fire. (bolt, not pillar)
58% beats Ness' PK Thunder.
Can't beat Lucas' PK Fire.
79% beats Lucas' PK Thunder.
0% beats GaW's Chef.
Can't beat Snake's Nikita.
Not going into the rest of Snake's projectiles; MythTrainer's got dis.
0% beats Sonic's Spring. (pointless)
Note: Ruined's data is all fully charged Aura Spheres. I will transition this to exact AS damage percents later, so it'll be easier to keep track of as well.Ruined said:So I made a few mistakes with my last list(mostly with marth >_> )but I think I've correct all of those now. I added a few moves, and characters, and removed some moves that I couldn't figure out. Also added what damage aura sphere needs to do in the parentheses.
Wario:
fair:58(17)
bair:79(19)
ftilt:117(22)
fsmash:never
Falco:
Fsmah:79(19)
bair:117(22)
dair:117(22)
usmash:129(23)
DDD:
ftilt:39(15)
dtilt:79(19)
utilt:104(21)
bair:117(22)
fair:142(24
Diddy:
fsmash, first hit:29(14)
dtilt:49(16)
Side-b:79(19)
ftilt:91(20)
fsmash, second hit:117(22)
fair:129(23)
dsmash:155(25)
G&W:
dtilt:68(18)
ftilt:79(19)
dair:117(22)
fair:155(25)
usmash:never
ROB:
dsmash:29(14)
ftilt:39(15)
fair:79(19)
nair:79(19)
bair:91(20)
Marth:
ftilt, non-tipped:68(18)
nair, non-tipped:68(18)
dtilt, non-tipped:68(18)
utilt, non-tipped:68(18)
dtilt, tipped:79(19)
fair, non-tipped:91(20)
ftilt, tipped:104(21)
fair, tipped:117(22)
fsmash, non-tipped:129(23)
fsmash, tipped:never
IC:
dtilt:39(15)
ftilt:68(18)
bair:91(20)
dsmash:104(21)
fsmash:117(22)
Pikachu:
dtilt:49(16)
skullbash, uncharged:58(17)
ftilt:68(18)
nair:104(21)
dair:104(21)
usmash:117(22)
fsmash:129(23)
fully charged skullbash:never
DK:
dtilt:58(17)
utilt:68(18)
ftilt, non-angled:79(19)
ftilt, up angled:104(21)
bair:117(22)
uair:129(23)
dsmash:167(26)?
fsmash:never
Peach:
bair, weak hit:49(16)
nair, weak hit:91(20)
ftilt:91(20)
nair, strong hit:117(22)
bair, strong hit:129(23)
fair:142(24)
Toon link:
dsmah, first hit:49(16)
dtilt:68(18)
ftilt:68(18)
utilt:68(18)
fsmash, first hit:79(19)
bair:79(19)
dsmash, second hit:91(20)
fair:117(22)
fsmahs, second hit:117(22)
usmash:142(24)
dair:155(25)
ZSS:
dair:29(14)
dtilt:39(15)
ftilt:39(15)
nair:79(19)
fsmash:91(20)
bair:117(22)
Kirby:
dtilt:39(15)
utilt:49(16)
ftilt:58(17)
bair:104(21)
dsmash:129(23)
fsmash:142(24)
usmash:142(24)
Luigi:
side-b, uncharged:29(14)
nair:39(15)
dtilt:68(18)
utilt:68(18)
ftilt:79(19)
dair:91(20)
bair:104(21)
fsmash:129(23)
side-b, fully charged:never
Pit:
fsmash, first hit:49(16)
dsmash:91(20)
dtilt:91(20)
ftilt:104(21)
dair:104(21)
fsmash, second hit:104(21)
fair:117(22)
bair:142(24)
Hey guys, are we starting to notice some interesting things here? No? Well anyways...
A 22% (min 117% full charge, no decay) Aura Sphere will just beat Snake's Utilt, Dedede's Bair, Falco's Dair and Bair, Pikachu's Usmash, and Ice Climbers' Fsmash.