Masonomace
Yeah Shulk, get stuck in!
Welcome to SSB4 Lucario's Q & A thread
Before you make a thread, come here to read the FAQs & see if your desired question is listed. If it is not, you should still post your question(s) here within the thread to prevent threads created for just asking a few curiosities.
FAQs include:
Q: What is Aura, and what does it do?
A: Aura is Lucario's signature mechanic making him much stronger the more damage he takes. The higher his % health reaches, the more formidable his Aura attacks becomes. During game-play, Aura is visually the blue fire in the shape of pillars in Lucario's attacks
Q: Will the Aura stack with the Rage effect?
A: Yes, maximum Rage is only about 15% bonus knockback, but the extra 15% onto Aura is icing on the cake. Rage starts around 35% & caps at 150%.
Q: Will Lucario weaken if he's in the lead like how it was in Brawl?
A: No, In Sm4sh Lucario's damage does not decrease if he has the lead, regardless whether it's 10% or a full stock.
Q: What moves scale with Aura in his attacks?
A: Every move, z-dropped items & items thrown.
Q: Is Short Hop > F-air > N-air / D-air still a thing?
A: Yes, but F-air has more ending lag, deals more base knockback, & has a higher knockback angle so you have to input both aerials within that Short or Full Hop at lower percentages.
Q: Can we still cross-up with FP like in Brawl?
A: Yes, we can still abuse characters sitting in their shield. Once they adapt to it though, it becomes a mix-up.
Q: Does D-air still stall our aerial momentum?
A: Not as much anymore. The stall-then-fall is still there, but it's a slight amount.
Q: Well then what uses does Dair have now?
A: I'm not aware of D-air having the pseudo-SHFFL property from Brawl, but Dair does Platform Cancel.
Q: Where can I find valuable information about Lucario?
A: Here's MythTrainerInfinity's Smash 4 Lucario Aura Damage Chart, Jaxas's Technical Data Thread.
Q: When does Lucario's Aura Cap?
A: Lucario's Aura Cap is 190%, though not every move scales equally. Refer to MTI's Ver 1.2 Aura Damage Chart.
Q: If Kirby copies Lucario's Aura Sphere ability, does he get the Aura effect too?
A: No, Kirby's Aura Sphere maximum base damage is the equivalent to Lucario's Aura Sphere at 75% damage
Q: Are Lucario's Custom Specials any good?
A: This answer is preference-based really. Players can find practical uses for the Customs that others may not.
Q: What are B-Reversing & WaveBouncing, how do they work, and how do you perform them?
A: Click here
Q: What is Reverse Double Team, and what does it do?
A: Reverse Double Team aka RDT is as it sounds, reversing Double Team. Normally Double Team aka DT will vanish & reappear in front of his original location, whereas a RDT will vanish & reappear behind his original location & will result with a longer slide & a larger attack toward the direction you were initially facing. To do a RDT, hold the analog stick in the opposite direction Lucario is facing after the opponent hits your Double Team's counter activation.
Q: What do terms like AS, DT, BAS, & ASC mean?
A: Terms like AS & DT are Lucario abbreviations frequently used in the Lucario boards. Here's a list:
AS - Aura Sphere.
ASC - Aura Sphere Charge. The ticking orb hit-box behind Lucario.
BAS - Baby Aura Sphere. Mashing B to fire an uncharged Aura Sphere.
FP - Force Palm.
FPF - Force Palm Flame. The Aura emitted projectile of the move that can be absorbed & reflected.
FPG - Force Palm Grab. Lucario's command grab when up close to a character.
ES - Extreme Speed
DT - Double Team
RDT - Reverse Double Team
Other terms to know:
RAR - Reverse Aerial Rush.
FCAS - Fully Charged Aura Sphere
Jab - 1st hit of Jab combo
Jab-2 - 2nd hit of Jab combo
Jab-3 - 3rd hit of Jab combo
DA Dash Attack
F-tilt - Forward tilt
U-tilt - Up tilt
D-tilt - Down tilt
F-smash - Forward smash
U-smash - Up smash
Hyphen smash - Inputting a U-smash during an initial dash.
D-smash - Down smash
F-air - Forward air
B-air - Back air
U-air - Up air
D-air - Down air
Pummel
F-throw - Forward throw
B-throw - Back throw
U-throw - Up throw
D-throw - Down throw
ASC - Aura Sphere Charge. The ticking orb hit-box behind Lucario.
BAS - Baby Aura Sphere. Mashing B to fire an uncharged Aura Sphere.
FP - Force Palm.
FPF - Force Palm Flame. The Aura emitted projectile of the move that can be absorbed & reflected.
FPG - Force Palm Grab. Lucario's command grab when up close to a character.
ES - Extreme Speed
DT - Double Team
RDT - Reverse Double Team
Other terms to know:
RAR - Reverse Aerial Rush.
FCAS - Fully Charged Aura Sphere
Jab - 1st hit of Jab combo
Jab-2 - 2nd hit of Jab combo
Jab-3 - 3rd hit of Jab combo
DA Dash Attack
F-tilt - Forward tilt
U-tilt - Up tilt
D-tilt - Down tilt
F-smash - Forward smash
U-smash - Up smash
Hyphen smash - Inputting a U-smash during an initial dash.
D-smash - Down smash
F-air - Forward air
B-air - Back air
U-air - Up air
D-air - Down air
Pummel
F-throw - Forward throw
B-throw - Back throw
U-throw - Up throw
D-throw - Down throw
So with that said, ask away Aura Warriors.
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