I will be listing the percentages at which B-air Bouncing Fish will combo alongside other information. This data was collected from training mode, DI and Rage are not taken into factor. The percentages that will be provided are achieved only if the combo meter hits 2 when the BF is connected after B-air. I have spent at least 30 minutes worth of testing per character in an attempt to be as accurate as possible, 35+ hours was put into this by far. Testing it with DI would take around triple that time and I'm unable to find a person who's willing to aid me in that search, B-air>BF with DI will be tested much later on in order to achieve a true combo list for this BF confirmation.
As for numbers, multiples of 5 were used for simplicity's case (ex: 5-10-15-20-25 and so on). Percentages that are 1% off the multiple of 5 will be rounded to that multiple, for example, if B-air BF initally works on Ike at 61%, it will be rounded to 60%. If it exceeds 1%, it will be ignored and the next multiple will be tested out.
[collapse="B-air information"]The strong hit of B-air was tested, not the weak hit nor the sweetspot (Foot). This highlighted area of the Back air was tested in particular:
At the latest percentages of this combo, it is needed to use the very end of B-air's hitbox area (The farthest away from the Foot [aka beginning of the upper Thigh]) to ensure that Bouncing Fish will combo afterwards at, this is applied for most characters, not all. Usually landing B-air (upper thigh area) to buffered Turnaround Bouncing Fish will ensure and guarantee the latest percentages of Bair>BF confirmation for every character.[/collapse]
[collapse="B-air to Bouncing Fish initial percentage chart"]
40% -
45% -
50% -
55% -
60% - [/collapse]
[collapse="B-air to Bouncing Fish final percentage chart"]
85% -
90% -
95% -
100% -
105% -
110% -
115% -
120% -
125% -
130% - [/collapse]
Important:
Any questions or general information about B-air to Bouncing Fish should be discussed in this thread, thanks for reading.
As for numbers, multiples of 5 were used for simplicity's case (ex: 5-10-15-20-25 and so on). Percentages that are 1% off the multiple of 5 will be rounded to that multiple, for example, if B-air BF initally works on Ike at 61%, it will be rounded to 60%. If it exceeds 1%, it will be ignored and the next multiple will be tested out.
[collapse="B-air information"]The strong hit of B-air was tested, not the weak hit nor the sweetspot (Foot). This highlighted area of the Back air was tested in particular:
At the latest percentages of this combo, it is needed to use the very end of B-air's hitbox area (The farthest away from the Foot [aka beginning of the upper Thigh]) to ensure that Bouncing Fish will combo afterwards at, this is applied for most characters, not all. Usually landing B-air (upper thigh area) to buffered Turnaround Bouncing Fish will ensure and guarantee the latest percentages of Bair>BF confirmation for every character.[/collapse]
B-air to Bouncing Fish percentage table
[collapse="B-air to Bouncing Fish initial percentage chart"]
40% -
45% -
50% -
55% -
60% - [/collapse]
[collapse="B-air to Bouncing Fish final percentage chart"]
85% -
90% -
95% -
100% -
105% -
110% -
115% -
120% -
125% -
130% - [/collapse]
Important:
- Note that it is important to execute the B-air>Bouncing fish correctly, the execution isn't the same across all scenarios. For example, connecting B-air>Bouncing Fish to some characters initially will require the Turnaround Bouncing Fish to be near-perfectly buffered in order for it to combo, same goes for the final percentages.
- The Bouncing Fish used in this table is not jump or dash buffered. This confirmation only includes B-air to Turnaround Bouncing Fish, nothing more, nothing less.
- Sweetspot B-air to Bouncing Fish makes this confirmation combo earlier (roughly 1%-5%) and also makes this confirmation end earlier. This varies between characters and may not apply to some characters.
- B-air to Jump buffered Bouncing Fish helps connect if your opponent is directly above you after a regular B-air>BF, buffering that jump before the Bouncing Fish will make it combo. For example: B-air>BF will stop working on Rosalina at around 94%, however, if you buffer a jump before the BF, it will connect up to 97+% (Rosalina pops right above your regular Bouncing Fish's position after your B-air her around 94%+) ~ Covering Vertical distance
- B-air to Dash buffered Bouncing Fish also increases this combo's viability at higher percentages. After the B-air connects, Dash towards your opponent and immediately Bouncing Fish. If your regular Bouncing Fish barely whiffs your opponent from aside, buffering it from a dash will make it connect ~ Covering Horizontal distance
- Optimal: You can also B-air, immediately Dash towards your opponent, then buffer a Bouncing Fish from a jump. This highly enhances B-air>BF's potency as a killing setup because you can increase the final % this combo works if done correctly. For example, after B-airing Jigglypuff at 88%, Bouncing Fish will fail to connect. Dash buffering a Bouncing Fish will increase it for 1-2%, Jump buffering a Bouncing Fish will increase that % for 3-4%. But, Dash then Jump buffering a Bouncing Fish will allow this confirmation to work up until 93%-94% (5%-6% more). Knowing B-air's Hitstun for this is highly optimal because you can Dash a longer distance before using a JBBF or a regular BF and possibly connecting it at even higher percentages. ~Covering Vertical & Horizontal distance
Any questions or general information about B-air to Bouncing Fish should be discussed in this thread, thanks for reading.