5. Captain Falcon
GAME CHANGER: Down tilt trips (+0/1/2% damage)
The trip out of down tilt is very easy for Captain Falcon to tech chase with grabs, smashes for opponents that stay close, or Raptor Boost/Falcon Kick for opponents who roll away. A little smart play and a simple down tilt will get enemies where you want them! Observant players will notice five extra frames of ending lag on down tilt; let's just say those are very necessary to avoid some very ugly infinites and don't really inhibit Captain Falcon's newfound trip chase game. Now for some smaller changes:
-Slightly more knockback on forward smash up (85/20) -> (90/20)
-Improved angle on forward smash down (40) -> (35)
-Slightly increased knockback on down smash (80/20) -> (80/25)
-Slightly more damage on forward tilt (+1%)
-Slightly more knockback on forward tilt (100/~) -> (110/~)
-Improved angle on lower forward tilt hitboxes (set to 25)
-Improved angle on up tilt (set to 20)
-More damage on pummel and awesome electric effect (2%) -> (3%)
-More damage on forward aerial knee sweetspot (19%) -> (24%)
-More damage on neutral aerial second kick (6%) -> (7%)
-More damage on Raptor Boost: ground (7%) -> (8%), aerial (7%) -> (10%)
-Superior knockback for followup on Raptor Boost: ground (52/100) -> (45/100), aerial (80/60) -> (50/75)
-Aerial Raptor Boost no longer puts Captain Falcon in a helpless falling state on hit (still does on miss)
-More damage on Falcon Dive explosion (5%) -> (10%)
-Slightly more damage on Falcon Kick (+1% to all hitboxes)
-Vastly improved Falcon Kick knockback angles (45) -> (65), (85) -> (80), (50) -> (95), aerial (set to 80)
These changes add up to make Captain Falcon's overall game a bit more rewarding. The pummel change supplements his solid grab game, and the Falcon Dive buff makes Falcon Dive out of shield more rewarding, although it's still just as risky. Knee is a bit better, but the buff to aerial Raptor Boost and grounded Falcon Kick are so good they should almost count as "Game Changers"! Falcon can recover more safely with aerial Raptor Boost and can even approach some characters with it now... And Falcon Kick is a fantastic approach move now that it sets opponents up for aerial followup instead of being "unsafe on HIT"... Captain Douglas J. Falcon is suddenly looking a lot better.
*CAPTAIN FALCON*
-3% on knee
...so that's +3% total. Still deadly.
+1% to second hit of nair
...so that's +2% total. Not a big change, but more Falcon matchup data is needed.