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BALLC: New Bayonetta tech?

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Pseud0

Smash Cadet
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Sep 9, 2015
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AshiChry
So, upon labbing Bayonetta, I think I've discovered something. When stacking her landing lag by doing combos in-air, it is possibly to completely eliminate all of the landing lag by using her Neutral B. Not only do you lose all the stacked lag, but you lose any other lag you might receive, as long as you don't land while still in the animation for the neutral special. Pretty cool, considering once you do a big combo that doesn't kill you can just tap B and fastfall to the ground with no lag. It's pretty useful, and I'm wondering if it can be done with any of her other moves (that are quicker than executing an uncharged Neutral B). Thoughts?

-AshiChry
 

Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
So, upon labbing Bayonetta, I think I've discovered something. When stacking her landing lag by doing combos in-air, it is possibly to completely eliminate all of the landing lag by using her Neutral B. Not only do you lose all the stacked lag, but you lose any other lag you might receive, as long as you don't land while still in the animation for the neutral special. Pretty cool, considering once you do a big combo that doesn't kill you can just tap B and fastfall to the ground with no lag. It's pretty useful, and I'm wondering if it can be done with any of her other moves (that are quicker than executing an uncharged Neutral B). Thoughts?

-AshiChry
Please post this in the Metagame thread, as this is where it belongs. Thanks for the tech though!

If people could reply there too that would be great. Posterity and easy findings and all that.
 
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