And? What is your point here?
Point is that it's just asking for more expansion on the argument, not asking for unproven opinions incapable of argument.
All parts should be considered. To say one should be outright ignored is silly.
What I'm saying here is that small differences should never take priority. Because they shouldn't.
Horrible idea. If the point is to cater to the players, nothing should be ignored. The most voted one is simply a general consensus, thus, the majority's opinion. Nothing is ignored by doing that.
If your going for a mix of competitiveness/popularity, acquired tastes should usually be ignored.
If your going straight popularity (Because everyone
loves the URC) then you usually ignore them unless it's an extremely large majority, because catering to them essentially forces everyone else to get them too, and they tend to be extreme. There are exceptions.
It's a majority opinion. Still overall subjective, just closer to objectivity. Opinions can't be objective no matter what.
Isn't it simply objectively the best mix of popularity and competition? As in, there are no other possibilities for it given you did research correctly, and it is a fact? I don't understand what's subjective there.
Every rule is the opinion of someone. That's kind of how they, you know, work. You make a rule because of your opinion on a matter. Whether you make it for your own board/chat, or just design the rules of a game. It's possible that a rule has no votes on it, but it's still the rule-maker's opinion on how the game should be played.
So yeah, is not always voted opinions. We agree on this.
All of those are opinions, Arcansi. It's a person's opinion on what is the most competitive.
How can you find an objective answer in a sea of subjectivity? You can't. It's a favored subjective opinion. That's really not how objectivity works at all. Objectivity is one clear possible item that has no other options. For example, a person cannot be subjectively dead. That's pure objective. A person might look near dead, but it's a matter of opinion on how dead they seem. That's just one example anyway.
Subjective is how a person thinks and their opinion on an item. Objectivity is a FACT. MK is banned in Unity Tournaments. That's an actual fact. The rule itself is subjective, however. Not everybody agrees with the rule or why it's there in the first place.
Let me be more clear; A rule is indeed a fact(Objective). How we go about making that rule OR why it exists is completely Subjective.
Except, most competitive is objective. It's what tests skill the most efficiently. I don't know 100% how to perfectly describe this off the top of my head, but it is objective. For instance, more influential choices = more competitiveness. There is no opinion on that, and if your choosing between two rules, 3 stock Bo3 or 5 stock Bo3 based on what is most competitive, 5 stock Bo3 is, objectively, more competitive. There are simply more choices to be made. It's a LOT deeper then this, but I hope you understand what I'm getting at.
Being an average doesn't make it factual at all. That's just the favored opinion. Please understand how this works before you speak further of it.
Can't being an average make it, factually, the average? X = X is objective, I'm pretty sure. And if you ask me, 'What is the average?' Objectively, your going to get an objective average, assuming I answer correctly and objectively.
You know how there are LOTS of tournaments, including majors, that don't use Unity?
I rest my case.
The Brawl community is quite possibly, objectively the community that acts the most like textbook scrubs. They also don't tend to like competition, they just like what they like because they like it.
As long as this is acceptable, that will happen. It doesn't show anything, really. Except maybe that they don't all like the same thing.
Amount of times played is irrelevant, thats not what I'm talking about when I mean popularity. I'm saying that if having a theoretically legitimate stage legal in your tournament causes a lot of people to not show up, then that should factor into your decision on whether to keep the stage legal or not.
This makes sense. Unfortunately, this is the only part that makes sense.
What has more competitive depth? Final Destination that 50 people are willing to play on, or PS2 that 10 people are willing to play on?
Amount of times played is irrelevant
More players = more difficult = higher skill ceiling = higher competitive depth
Your going to need to explain how all of that works. Because....
More players = more difficult what? More difficult wins? Maybe. More difficult to do perfect on the stage? Sure.
more difficult = higher skill ceiling is just wrong. Skill ceiling stays the same because at the skill ceiling you practice against a computer that has 1 frame reaction time, and always punishes perfectly, and win.
And you only win because your pit and the computer has to approach or get arrow rained on by Y arrows (however many the max is), so that it will get grabbed out of shieldstun or take the arrow shot.
Since when has "having a good time" ever been relevent to tournament viability?
Unfortunately, if noone comes the tournament isn't successful.
I'm just imagining a rule like:
"Your opponent must have fun at all times or you will forfeit the current match in the set."
Seriously, this is supposed to be a sport, not happy fun time.
Ever heard of the LGL?
Or perhaps the ban on infinite dimensional cape? These are extensions of that rule you posted above.