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Bayonetta damage output on every move.

Senji

Smash Rookie
Joined
Feb 8, 2015
Messages
2
So I analysed the gameplay we have of Bayonetta and wrote down most of the percentages that her attacks will do against enemies. Not every move was shown in the footage that we have of her, but most of the moves are there.

*This may or may not be 100% accurate, but I did the best I could*

Sources:
https://www.youtube.com/watch?v=Xm2beEF1W4g
https://www.youtube.com/watch?v=0UkBr2SOPfY&feature=youtu.be
https://www.youtube.com/watch?v=o3PNwEKzYnw&feature=youtu.be

Forward Air: (Hit1: 4%) (Hit2: 3%) (Hit3: 6%) (Total: 13%)
Neutral Air: 8% (5% Sour spot)
Back Air: 14%
Down Air: (Shown, but wasn't hit)
Up Air: 9%

Jab: (Hit1: 2%) (Hit2: 2%) (Hit3: 2%) (Rapid part: 10%(if A button not held down) (Total: 16%)
Side Tilt: (Hit1: 4%) (Hit2: 3%) (Hit3: 9%) (Total: 16%)
Up Tilt: (Hit1: 3%) (Hit2: 6%) (Total: 9%)
Down Tilt: 7%

Dash Attack: 10%

Up Smash: (16% Half Charge)
Down Smash: (Shown, but wasn't hit)
Side Smash: (15-16% Uncharged) (17% Sweetspot on the fist)

Side B: 8% (Second hit: 7%) (Side B in the air does the same amount of percent)
Neutral B: 3% (per bullet) (Charged)
Down B: 0%
Up B: 5%

Down Throw: 8%
Up Throw: 8%
Forward Throw: (Not shown)
Back Throw: 9%
Pummel: (Not shown)

Hold down A after most attacks: 1% (Per bullet)

If this is correct the insane combo shown in her moveset analysis would do: 54%


Hope this was helpful!
(Sorry if my english is a bit sloppy)
(Thanks to BJN39 for the corrections)
 
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BlackCephie

Smash Journeyman
Joined
Dec 8, 2014
Messages
203
Looks like she has solid damage on most moves. Thanks for the info!
 
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[NameGoesHere]

Smash Cadet
Joined
Oct 5, 2014
Messages
67
3DS FC
4356-2722-9069
Lol a backair at 14% dmg, wonder what the knock back is at higher percents could be a primary kill move. Im also happy to see she has insane combos, landing options, and versatile recovery. Looks like they are trying to balance her out by handicapping her frame data.
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
Really nice work! Just a few notes to add:

Up tilt is 2 separate hits, 3%, 6%

Fsmash appears to have a sweet-spot system, 15% close in, 17% if you hit with the fist only.

On Bullet climax you might want to include that the 3% was from a charged shot.

Nice to see someone else on compiling these things!
 

Senji

Smash Rookie
Joined
Feb 8, 2015
Messages
2
Really nice work! Just a few notes to add:

Up tilt is 2 separate hits, 3%, 6%

Fsmash appears to have a sweet-spot system, 15% close in, 17% if you hit with the fist only.

On Bullet climax you might want to include that the 3% was from a charged shot.

Nice to see someone else on compiling these things!
Thanks! I've updated the thread.
 
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