I recently got away from a confrontation with cloud on for glory and let me tell you this: The match was far from fun.
The Cloud player continuously rejected Bayonettas everything. her ground side b was stopped by Clouds neutral B. Not only that, but just the length of Cloud sword was enough for knocking Bayo back each time i tried to approach. Approaching Cloud was almost impossible for me to pull of, and for almost all the matches i had with the guy, i just got destroyed. However, in some instances i was able to pull off a grab and get the cloud off stage, which means thats the MU for this case isnt completely balls for Bayo.
I would like to know of ways to approach Cloud without being overwhelmed by his range and somewhat Ok projectile with bayo and other chars, but most importantly, i would also love to know of the MU's bayo has with sword fighters in the cast ( with fighters like Shulk, Marth/Lucina, Metaknight, and , the newest of them all, Corrin). Im pretty sure other fighters who physically fight are not a problem for bayo, since they need to come close and bayo needs to come close - which makes it easy for bayo to have her combo moves connect. Its just that with fighters that uses swords, such as marth, bayo would have a hard time coming close since those sword users are capable of extending their hit boxes away from their bodies, creating a sort of shield for them.
Bayo does have guns that i can use to rack up damage on everyone, but its obvious that her A- projectiles dont have any hitstun, and that her Neutral B isnt really that fantastic since it shoots at an angle, encouraging opponents to just crouch to avoid them. When they crouch, the purpose of her neutral B is pretty much null and voided. In raymonds, using her projectiles wont do the trick for my problem.
So yeah, the basic purpose for this post is to find out things about Bayo's MU with sword characters, and maybe how to play her in confrontations with those sword chaarcters ( especcially those who have projectiles in their arsenals).