T-block
B2B TST
I'm not completely sure of the details, but I think it's something like this:No, we looked into up and there is a Z axis property on rob's dsmash, even though D3 is in another plane, Rob can hit him.
That or I have been fed lies, either way someone should figure these mechanics out.
Brawl is a 3D game, even though most motion is confined to two dimensions. There's another axis (directed out of the screen, commonly labelled as the z-axis) along which limited motion can occur. Dedede's spot dodge, then, isn't actually invincible for all but two frames, but his hurtbox has moved along the z-axis for some of the time that he's vulnerable, allowing him to still dodge most moves. A move with a hitbox that hits off the standard plane (z=0 if you will) can still connect. Charizard's n-air is one such move. ROB's spot dodge also has similar properties, in that it's not as many invincibility frames as originally thought.
This happens with more than just spot dodges too... here Luigi's neutral-b makes his head travel along the z-axis, so he can dodge the laser which is on the standard plane: http://www.youtube.com/watch?v=BwI6nf89kQM