Gnes
Smash Master
So at the last HOBO i had the pleasure to friendly Dojo a couple of matches with my kirby. I think i was able to find out a good amount of info about the matchup. So lets talk.
1. Kirby has absolutely no spacing advantage over MK. Kirby's bair is outranged by Mk's fair. MK's f-tilt is of course his fast attack(i think like 2 frames) and it will outrange kirbys tilts on the ground. If the spacing battle wasn't hard enough...each of kirby's typical approaches such as bair and fair can be countered with OOS shuttle loop(this is annoying)
2. I dont know if anyone tried this but i assumed since i did this on one MK multiple times in teams(Lee Martin) it was fool proof. Dair apparently doesnt go through shuttle loop at all. Kirby just ends up flying off the screen and ready to get *****. So sad. I would think of risking stone but what would happen if u miss . Also Bair can be cancelled by the Shuttle loops glide attack and then MK has a free opening to do whatever they choose(nair, dair, shuttle again...whatever)
3. F-smash goes through tornado*YES!!!* Ive done this multiple times so now when we play he hardly ever uses tornado. This of course happens on grounded or nearly grounded tornados. For aerial tornadoes a quick double jump back to hammer shatters the tornado. A perfectly spaced dair from above breaks the tornado from above breaks it to.
4. Recovering is ****ing hard!!! A good meta can take away any characters options by putting them in the air. This is exactly what happened everytime i was off stage. Kirby moves aerial movement is way to slow in comparison to meta which can lead to even kirby being gimped.
Hmm...i dont remember much of anything else that caught my attention. Meta's invincibility frames make him a huge problem. Long story short i experimented the first match and got 2-stocked via gimp and the second game i got 1-stocked simply by me playing super-patient. Ugh..meta a pain. Thoughts???
1. Kirby has absolutely no spacing advantage over MK. Kirby's bair is outranged by Mk's fair. MK's f-tilt is of course his fast attack(i think like 2 frames) and it will outrange kirbys tilts on the ground. If the spacing battle wasn't hard enough...each of kirby's typical approaches such as bair and fair can be countered with OOS shuttle loop(this is annoying)
2. I dont know if anyone tried this but i assumed since i did this on one MK multiple times in teams(Lee Martin) it was fool proof. Dair apparently doesnt go through shuttle loop at all. Kirby just ends up flying off the screen and ready to get *****. So sad. I would think of risking stone but what would happen if u miss . Also Bair can be cancelled by the Shuttle loops glide attack and then MK has a free opening to do whatever they choose(nair, dair, shuttle again...whatever)
3. F-smash goes through tornado*YES!!!* Ive done this multiple times so now when we play he hardly ever uses tornado. This of course happens on grounded or nearly grounded tornados. For aerial tornadoes a quick double jump back to hammer shatters the tornado. A perfectly spaced dair from above breaks the tornado from above breaks it to.
4. Recovering is ****ing hard!!! A good meta can take away any characters options by putting them in the air. This is exactly what happened everytime i was off stage. Kirby moves aerial movement is way to slow in comparison to meta which can lead to even kirby being gimped.
Hmm...i dont remember much of anything else that caught my attention. Meta's invincibility frames make him a huge problem. Long story short i experimented the first match and got 2-stocked via gimp and the second game i got 1-stocked simply by me playing super-patient. Ugh..meta a pain. Thoughts???