TheHero
Smash Cadet
- Joined
- Dec 24, 2018
- Messages
- 34
Preface:
The purpose of this thread is to compile techniques and interactions that are specific to each matchup. Specifically things like which projectiles can be beaten by the cross or which moves can be low profiled with dtilt1. What won't be compiled here are strategies for the matchups (ie character X loses to camping, character Y loses to rush down) as they can change dramatically with the meta and this thread should remain relevant no matter how the meta develops. Ideally a Belmont player should be able to look at this thread before going into a particular matchup so they know how to handle particular moves and come up with their own strategy on a per player basis.
The need for this thread should be self-evident, as the number of matchups and their interactions are far too large for any one player to know all of them or even experience all of them.
Please contribute what you know to the thread so that it may be added to this post. As this thread starts there will only be a few points on a few characters but as we compile information it should become an extremely useful guide for Belmont mains.
Note: When it states the Cross "beats" another projectile, it means the Cross stays out with its hitbox while the other projectile is destroyed or rendered not a threat.
Matchups:
Brawler
Sword Fighter
Gunner
The purpose of this thread is to compile techniques and interactions that are specific to each matchup. Specifically things like which projectiles can be beaten by the cross or which moves can be low profiled with dtilt1. What won't be compiled here are strategies for the matchups (ie character X loses to camping, character Y loses to rush down) as they can change dramatically with the meta and this thread should remain relevant no matter how the meta develops. Ideally a Belmont player should be able to look at this thread before going into a particular matchup so they know how to handle particular moves and come up with their own strategy on a per player basis.
The need for this thread should be self-evident, as the number of matchups and their interactions are far too large for any one player to know all of them or even experience all of them.
Please contribute what you know to the thread so that it may be added to this post. As this thread starts there will only be a few points on a few characters but as we compile information it should become an extremely useful guide for Belmont mains.
Note: When it states the Cross "beats" another projectile, it means the Cross stays out with its hitbox while the other projectile is destroyed or rendered not a threat.
Matchups:
When Bowser is using upsmash down air will bounce you out of range if it connects.
Cross beats canon ball when not fully charged
Cross does not interact with fully charged canon ball
Cross causes mecha-koopas to explode and keeps going through
Cross does not interact with fully charged canon ball
Cross causes mecha-koopas to explode and keeps going through
Ftilt beats Cloud's projectile
Cross beats Cloud's projectile
Cross beats Cloud's projectile
Cross always beats Corrin's projectile
Cross beats peanut
Ftilt beats peanut
Ftilt beats peanut
Any attack beats pills
Dtilt1 can low profile lasers
Dtilt2 can jump over lasers
Dtilt1 can low profile Reflector
Cross has no interactions with lasers
Dtilt2 can jump over lasers
Dtilt1 can low profile Reflector
Cross has no interactions with lasers
Dtilt1 can low profile lasers
Cross stops Wizard's Foot
Ftilt stops Wizard's Foot
Ftilt stops Wizard's Foot
Fully Charged Water Shuriken beats cross
Cross(at max range) can activate Incineroar's counter and then hit him with the returning hitbox
Cross beats grenade
Holy Water fire sends grenade back
Holy Water bottle sends grenade back
Inkling's dash low profiles ftilt
Holy Water fire sends grenade back
Holy Water bottle sends grenade back
Inkling's dash low profiles ftilt
Fsmash angled down destroys buried Gyroid
If Cross is thrown and then you get hit by fishing rod, the cross can free you before you are thrown
If Cross is thrown and then you get hit by fishing rod, the cross can free you before you are thrown
Cross reflects Gordo and keeps going forward
Holy Water Bottle reflects Gordo
Holy Water Fire only slows Gordo, but makes it trivial to knock it back
All projectiles can be inhaled and spit back by DDD
Holy Water Bottle reflects Gordo
Holy Water Fire only slows Gordo, but makes it trivial to knock it back
All projectiles can be inhaled and spit back by DDD
Cross beats Canon Ball
Cross loses to crown
Cross loses to crown
Cross beats arrows
Cross beats boomerang
Ftilt beats arrows
Ftilt beats bommerang
Simon's Holy Water causes bombs to explode. Richter's does not.
Cross beats boomerang
Ftilt beats arrows
Ftilt beats bommerang
Simon's Holy Water causes bombs to explode. Richter's does not.
Ftilt beats uncharged aura balls
Cross beats uncharged aura balls
Fully charged aura ball cannot be beat
Cross beats uncharged aura balls
Fully charged aura ball cannot be beat
Cross beats Fire Balls
Ftilt beats Fire Balls
Ftilt beats Fire Balls
Cross fails to stop a flurry of jab/ftitl/nair
Whip attacks will go through any number of projectiles and hit Megaman with full force
Cross beats metal blade
Whip attacks will go through any number of projectiles and hit Megaman with full force
Cross beats metal blade
Cross beats uncharged shadow ball
Ftilt beats uncharged shadow ball
Fully charged shadow ball cannot be beat.
Ftilt beats uncharged shadow ball
Fully charged shadow ball cannot be beat.
Brawler
Sword Fighter
Gunner
Cross beats PK Fire
PPK Magnet can absorb Holy Water's Fire(2% healed)
PPK Magnet can absorb Holy Water's Fire(2% healed)
Red Pikmin are immune to Simon's Holy Water but not Richter's
Pikmin can be hit with down air after latching on to you if positioned at your feet
Pikmin can be hit with down air after latching on to you if positioned at your feet
Cross beats fruit
Cross will go through fire hydrant and damage the hydrant
If Cross launches the fire hydrant it will continue going forward while the hydrant goes above it
Cross will go through fire hydrant and damage the hydrant
If Cross launches the fire hydrant it will continue going forward while the hydrant goes above it
Cross stops most auto-reticle shots, but the last few come out. You have enough time to act.
Cross goes through explosive flame without stopping
Cross goes through explosive flame without stopping
Cross beats Thunder Jolt
Cross beats Thunder Jolt
Cross beats arrow
Guardian Orbitars do not block axes from above
Guardian Orbitars do not block axes from above
Whipping Squirtle's side B sends him backwards
Cross beats Razor Leaf
Dash Attack beats razor leaf
Cross beats Razor Leaf
Dash Attack beats razor leaf
Cross beats Luma
Cross beats uncharged shots
Cross beats all missiles
Ftilt beats uncharged shots and all missiles
Fsmash beats uncharged shots and all missiles
Dash attack beats homing missiles(need to test regular missiles, but likely beats them too)
Dash attack beats uncharged shots
Richter's Holy Water fire does not stop missiles(maybe Simon's does?)
Fully charged shots cannot be beat
Cross beats all missiles
Ftilt beats uncharged shots and all missiles
Fsmash beats uncharged shots and all missiles
Dash attack beats homing missiles(need to test regular missiles, but likely beats them too)
Dash attack beats uncharged shots
Richter's Holy Water fire does not stop missiles(maybe Simon's does?)
Fully charged shots cannot be beat
Cross(on ground) cannot be low profiled with dtilt1
Ftilt can be low profiled with dtilt1.
Ftilt can be low profiled with dtilt1.
Down air beats the mortar from Snake's upsmash
Nikita Missile cannot be low profiled with dtilt1. They collide.
Ftilt is not enough to destroy the missile. The missile can be guided back towards Belmont after being Ftilted if Snake is paying attention
Axe destroys his upB helicopter thing
Nikita Missile cannot be low profiled with dtilt1. They collide.
Ftilt is not enough to destroy the missile. The missile can be guided back towards Belmont after being Ftilted if Snake is paying attention
Axe destroys his upB helicopter thing
Cross beats arrows
Cross beats boomerang
Ftilt beats arrows
Ftilt beats boomerang
Simon's Holy Water causes bombs to explode. Richter's does not.
Cross beats boomerang
Ftilt beats arrows
Ftilt beats boomerang
Simon's Holy Water causes bombs to explode. Richter's does not.
Cross goes through trees
Cross blows up Lloyd Rocket
Cross blows up Lloyd Rocket
WFT's crouch can low profile cross!
Dtilt1 low profiles sun salutation
Dtilt1 low profiles sun salutation
Cannot beat lasers
Dtilt1 low profiles lasers. Dtilt2 will get hit.
If Cross collides with bayonet on laser, the laser won't come out.really makes you feel like batman
Dtilt1 low profiles lasers. Dtilt2 will get hit.
If Cross collides with bayonet on laser, the laser won't come out.
Cross beats egg
Ftilt beats egg
Ftilt beats egg
Cross beats arrows
Cross beats boomerang
Ftilt beats arrows
Ftilt beats boomerang
Simon's Holy Water causes bombs to explode. Richter's does not.
Cross beats boomerang
Ftilt beats arrows
Ftilt beats boomerang
Simon's Holy Water causes bombs to explode. Richter's does not.
Cross beats laser
Ftilt beats laser
Dtilt1 can low profile laser
Ftilt beats laser
Dtilt1 can low profile laser
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