goodoldganon
Smash Champion
Well, I was reading the Ganondorf forums and it seems a fellow Ganon main CluelessBTD discovered an odd glitch Ganon's recovery that adds lag to the next time he lands on the ground.
Whenever Ganon uses a special (Up-B or Over-B) to recover he should sweetspot the edge. Upon landing from the ground the next time you are in the air, you will experience the lag you would experience from normally landing from these specials. There is no way to 'erase' this lag. Even if you roll, jump, or attack to get up from the edge. You will always experience this lag the next time you jump and land.
Hopefully that explains the problem, but I have linked the original thread for another explanation.
http://smashboards.com/showthread.php?t=172829
I went to do some testing and and realized the following characters experience this odd glitch. This is also effecting Ganon, Wolf, Mario, Luigi, Fox, Falco, Marth, Capt. Falcon, Charizard, Squirtle, and Lucario. I did this by testing the time it took for the character to shield after doing an aerial as well as an airdodge then shield.
Feel free to further test my findings, I'm open for critiques or changes to my findings. This is the first time I have ever done any serious Smash Bros. research.
EDIT: You can erase this lag by landing an aerial that would normally be laggy. A good example would be to use Ganon f-air or Marth's n-air.
Whenever Ganon uses a special (Up-B or Over-B) to recover he should sweetspot the edge. Upon landing from the ground the next time you are in the air, you will experience the lag you would experience from normally landing from these specials. There is no way to 'erase' this lag. Even if you roll, jump, or attack to get up from the edge. You will always experience this lag the next time you jump and land.
Hopefully that explains the problem, but I have linked the original thread for another explanation.
http://smashboards.com/showthread.php?t=172829
I went to do some testing and and realized the following characters experience this odd glitch. This is also effecting Ganon, Wolf, Mario, Luigi, Fox, Falco, Marth, Capt. Falcon, Charizard, Squirtle, and Lucario. I did this by testing the time it took for the character to shield after doing an aerial as well as an airdodge then shield.
Feel free to further test my findings, I'm open for critiques or changes to my findings. This is the first time I have ever done any serious Smash Bros. research.
EDIT: You can erase this lag by landing an aerial that would normally be laggy. A good example would be to use Ganon f-air or Marth's n-air.