Downshift
Smash Journeyman
- Joined
- May 16, 2008
- Messages
- 325
Does anyone else think that Samus' bombs are, and always have been underwhelming?
I know they're a very loyal rendition of the bombs from the Metroid series, but they just make for an incredibly weak and situational Down B special move taking up a move slot on a character still fighting to make it past mid-tier after 5 games. They can't be aimed or picked up and thrown like Link's bombs, Snake's grenades, Mega Man's metal blade, or Diddy's bananas, ROB's gyro, etc. I basically only use them to stall or mix up landing with Samus since they can't really be used to recover anymore.
Probably the biggest, and possibly only, shortcoming with her bombs are their low damage and knockback. They only do about as much damage as the weaker missile, but don't have the homing functionality it has to make up for it. This means they are not threatening in and of themselves, unlike literally every other special move she has. Charge Beam is obviously threatening, Screw Attack makes people legit afraid to approach you from directly above, homing missiles can wall off approaches and clutter neutral, and super missiles have good damage and knockback making them a threat from a distance.
Bombs though? Nope.
Never really seen anyone that afraid of them, and I'm never even slightly concerned about them when playing against a Samus. If they were upgraded to the Mega Bomb from Smash4, or someting akin to the Power Bombs from Super Metroid, that'd make this attack actually useful rather than just situational. They'd need to do at least as much damage as Super Missile, or have a sweetspot or something with respectable knockback like Link's new timed bombs. I think it'd also be interesting to double down on their above average shield damage and have them instantly shield-break if they hit directly (= to Bowser's Down B).
So I'm wondering, do you guys think that any buffs to Samus' bombs would make the move OP? Is there a game balance reason this move has been so paltry in every game since 64 that I'm not aware of?
I'm especially curious what non-Samus mains think about this move and if it creates more trouble or deeper mindgames than I'm aware of.
I know they're a very loyal rendition of the bombs from the Metroid series, but they just make for an incredibly weak and situational Down B special move taking up a move slot on a character still fighting to make it past mid-tier after 5 games. They can't be aimed or picked up and thrown like Link's bombs, Snake's grenades, Mega Man's metal blade, or Diddy's bananas, ROB's gyro, etc. I basically only use them to stall or mix up landing with Samus since they can't really be used to recover anymore.
Probably the biggest, and possibly only, shortcoming with her bombs are their low damage and knockback. They only do about as much damage as the weaker missile, but don't have the homing functionality it has to make up for it. This means they are not threatening in and of themselves, unlike literally every other special move she has. Charge Beam is obviously threatening, Screw Attack makes people legit afraid to approach you from directly above, homing missiles can wall off approaches and clutter neutral, and super missiles have good damage and knockback making them a threat from a distance.
Bombs though? Nope.
Never really seen anyone that afraid of them, and I'm never even slightly concerned about them when playing against a Samus. If they were upgraded to the Mega Bomb from Smash4, or someting akin to the Power Bombs from Super Metroid, that'd make this attack actually useful rather than just situational. They'd need to do at least as much damage as Super Missile, or have a sweetspot or something with respectable knockback like Link's new timed bombs. I think it'd also be interesting to double down on their above average shield damage and have them instantly shield-break if they hit directly (= to Bowser's Down B).
So I'm wondering, do you guys think that any buffs to Samus' bombs would make the move OP? Is there a game balance reason this move has been so paltry in every game since 64 that I'm not aware of?
I'm especially curious what non-Samus mains think about this move and if it creates more trouble or deeper mindgames than I'm aware of.