Jr. and friends were one of the least used Smash 4 characters. They were fun and full lf shenanigans, but they were up there with Duck Hunt and Olimar for the least played characters, both casually and competitively, and that's a shame. A combination of being really subpar, being difficult to learn for little reward, and having a slow, zoning style really hurt the Koopalings.
My main hopes:
-Landing lag reductions (likely).
-Cannonball power boost, speed boost, and end lag reduction (the last one looks to be the case from their trailer).
-Some I frames on their recovery to avoid easy gimps.
-Get rid of the damage enhancement on their bodies but leave the clown car reduction. If Links can auto block projectiles and some characters can wall jump or cling, then why can't Jr. have a unique damage reduction gimmick without also having a penalty? This also just doesn't make sense, because there's no reason they should take increased damage over every other organic character. Its probably a reference to their weak point in the Mario games, but its also a huge nerf. And it makes every throw do increased damage to them.
-Higher damage and range on Aerials, namely nair, dair and uair.
-Combo throw would be nice, but I won't hold my breath.
So yeah, I want these guys to be good this time around. Jab and Cannonball already look better, so that's good.