Pierce7d
Wise Hermit
- Joined
- Dec 20, 2006
- Messages
- 6,289
- 3DS FC
- 1993-9028-0439
Listen to how confusing that is. If I walked up to you and said, "Falco has the best Melee/Brawl/Infight game," you'd be like, "What are you talking about?" Considering that with the exception of crawling, or the dash away pivot options, you can't actively space on the ground, boxing is a pretty suitable term for it. No one has ever needed to ask me what I meant when I used the terminology "boxing." When you think of boxing, you think of people punching each other quickly, and dodging it at close range.Doesn't boxing also has outfighters/infighters stuff? Wouldn't a better word be say ...
1. A Melee
2. A Brawl
3. An Infight?
Though boxers in real life do walk around and space each other as we do in Brawl, the mechanics of that fight are drastically different, because they generally aren't jumping around and throwing auto-canceled aerials.
To punish Marth's Dancing Blade, you need to learn the animations for when it's finished, and learn the Marth's Dancing Blade patterns (we all have them). It's never safe on block, save for the fact that the next hit of Dancing Blade can usually come out quicker than your next option. As both Snake and Meta, Ftilt is usually appropriate punishment. If Dancing Blade hit three hits your shield, you can punish before hit 4.