Therapist-
Smash Rookie
- Joined
- Mar 18, 2008
- Messages
- 2
I'll preface this by saying that I was not a high level Melee player and I will never be a high level Brawl player. I also have not tested the stuff I'm about to say, I'm just providing a theoretical view. Feel free to rip me and my post apart as you see fit. Anyway...
We can all see that there is less to Brawl 1v1 than Melee 1v1. This much is clear. Thus far, comboing is non-existant and advanced techniques are not to be found. However, I think we might be looking at Brawl in the wrong context.
Hit stun in Brawl may not be long enough for you to combo, but it might be long enough for a teammate to perhaps continue a combo. What I'm suggesting is that Brawl tournaments consider a 2v2 model as opposed to a 1v1 model. Brawl team strategy might actually prove to be very deep, and involve lots of advanced setups and team work to be played effectively. Team positioning would be very important and the coordination of attacks to work together would add some much needed danger to a game that otherwise lacks real punishments for mistakes.
I don't know if anyone's already explored this, but I think (after playing a significant amount of Brawl) that a team format would make way more sense in this game than a singles format. Of course, this style of play would require a lot more effort on the part of the players, but I believe it would ultimately be far more rewarding than singles tournaments and allow for a much greater consistancy of the most skilled team winning.
We can all see that there is less to Brawl 1v1 than Melee 1v1. This much is clear. Thus far, comboing is non-existant and advanced techniques are not to be found. However, I think we might be looking at Brawl in the wrong context.
Hit stun in Brawl may not be long enough for you to combo, but it might be long enough for a teammate to perhaps continue a combo. What I'm suggesting is that Brawl tournaments consider a 2v2 model as opposed to a 1v1 model. Brawl team strategy might actually prove to be very deep, and involve lots of advanced setups and team work to be played effectively. Team positioning would be very important and the coordination of attacks to work together would add some much needed danger to a game that otherwise lacks real punishments for mistakes.
I don't know if anyone's already explored this, but I think (after playing a significant amount of Brawl) that a team format would make way more sense in this game than a singles format. Of course, this style of play would require a lot more effort on the part of the players, but I believe it would ultimately be far more rewarding than singles tournaments and allow for a much greater consistancy of the most skilled team winning.