kupo15
Smash Hero
I see no one cares to discuss how we will tell PW to make a shield stun code? I wanna make sure we tell him this right the first time. We dont want another hitstun fiasco.....:\
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SHIELD STUN HELP:
Ok, so Im going to PM PW about making a shield stun but aspect should he look into? I dont want to PM him a dozen times because we told him to search for the wrong thing.
My thoughts:
Like hitstun, there is shield stun, but its really minimal (like 0.0000000000000000001)
Do you think it will be similar as to just disable the shield drop, jumping, and grabbing while in stun?
If all those actions are currently possible out of stun, then it wouldn't make no difference to change the actual value. So it makes sense to start there. I don't have any bright ideas about shield stun at the moment though.SHIELD STUN HELP:
Ok, so Im going to PM PW about making a shield stun but aspect should he look into? I dont want to PM him a dozen times because we told him to search for the wrong thing.
My thoughts:
Like hitstun, there is shield stun, but its really minimal (like 0.0000000000000000001)
Do you think it will be similar as to just disable the shield drop, jumping, and grabbing while in stun?
I don't think faster attacks would make a big difference in Brawl's floaty, high-knockback engine. It would simply make moves more spammable in general.Shield Stun is definitely important.
But do you guys think it would be a good idea to have faster execution of attacks? I've noticed that Melee's and 64's attacks started and ended quicker than Brawl. It'll make the game faster paced and more exciting. Plus we can also adjust the appropriate hitstun for it.
I've also proposed an idea of having increased momentum in running jumps AND faster falls while retaining the same jump height except for short hops.I don't think faster attacks would make a big difference in Brawl's floaty, high-knockback engine. It would simply make moves more spammable in general.
It probably would be possible to do that or just slow down the shield dropping animation. However I am afraid this might mess up a few characters defense tactics a little too much. I think it would be better just to add more hitstun.ok kupo. would it be possible to add a button lag type property to releasing the shield? something like [release shield + x amount of frames = shield drop]
No worries. It probably won't be in the final standard for brawl+ anyway because of various problems it causes (including online desyncs). Plus the wavedashing movement created by the code is a bit sloppy and somewhat overpowering. It would be much better if we just scrap the code from the standard and try to eventually get dashdancing.good videos first thread i seen with the video examples i'll get around to brawl + eventually lol i got too used to not having to wave dash i don't really care for it anymore
Shieldstun should work the pressure stuff out. If it doesn't then this will be considered.Im not thinking of shield drop lag as a form to limit S Cancel. I just think it's good to have shield pressuring back.
There has been a plan to make a landing cancel that takes away all your lag but costs a certain amount of your shield. This will work well especially if we make it so shields don't regenerate while in the air.I stopped using S Cancel and yeah it does seem nice to not need to manually cancel my moves (ALC) but I think it would be nice to still further reduce landing lag... is it possible to have on auto L Cancel but have another manual L Cancel on top of that to drop the landing lag to 1/4 instead of just 1/2? This keeps the reward of auto L Cancel but also gives (for chars like Bowser) an extra reward for good tech skill like in melee. I know it's a bad idea because it practically brings back S Cancel and makes chars like D3 have insanely spammable moves that they shouldnt (dair), but is this possible?
Shield Stun and Hitlag in Melee (and most likely in 64 as well) was based on the amount of damage the hitbox does. I've seen the Shield Stun listed as:SHIELD STUN HELP:
Ok, so Im going to PM PW about making a shield stun but aspect should he look into? I dont want to PM him a dozen times because we told him to search for the wrong thing.
My thoughts:
Like hitstun, there is shield stun, but its really minimal (like 0.0000000000000000001)
Do you think it will be similar as to just disable the shield drop, jumping, and grabbing while in stun?
Once we get a better dash dance and dash cancel code, wavedashing won't be necessary.exactly. it's a great code. It helps recoveries slightly, makes to game more offensive, allows better spacing due to WD.
What's wrong with that?
I was also wondering about this.Is there any way to hack it so we can see hitboxes? I know that all the debug stuff was deleted but can't we just make hitboxes visible or something?
You're forgetting wave landing and wave dashing lets you do any attack out of it right? You have to stop if you want to attack out of dashOnce we get a better dash dance and dash cancel code, wavedashing won't be necessary.
I believe there may be a way to see hitboxes. I am going to make an assumption here that the hitboxes are invisible to the eye but if PW can make a hack that can color coat the hitboxes then I'm sure he can do this.Is there any way to hack it so we can see hitboxes? I know that all the debug stuff was deleted but can't we just make hitboxes visible or something?
No you cant in two ways.Is there a way to transfer an in-game replay to the SD card and upload that to the computer? If not then I have no method of recording vids from Brawl, but I have some replays on my Wii from the tourney I just hosted and some demos I did with Ganondorf and Cpt Falcon.