With Auto L cancel on I can't do my combo's with Mario because it automatically L cancels my U airs when I don't want it too because I need that little bit of lag to stay in flow with my combo instead of guessing when to stop then go again. Really, it sucks. If I don't want my arieal canceled then I shouldn't have to have it canceled.
It throws all my combo's off and screws me over. I really don't see how that's useful.
Really? This is your complaint?
You're complaining that the lagless landing now means the timing for the combo isn't automatically done for you. You're complaining because the lagless landing means YOU now have to be in charge of the timing of the combo. And you're complaining because you can't time it properly. So you're complaining because you're too lazy to get the timing down and want the option of a lag landing so it can be done for you.
Seriously, learn timing. It's only the most important aspect of comboing.
Your combo requiring more timing means it now requires more skill to pull off. Why would you complain about that?
Anything a lag landing does for you can be achieved by simply waiting... timing...
I don't see how auto l-cancel helps the competitive scene. Shouldn't we be adding things that make the game technical such as having to do our own l-cancels? In Melee/64 if you missed an l-cancel, it meant something. Auto l-cancel will make the game faster and allow for more combos but it won't do much to separate good players from bad. l-cancelling should be a skill, not a hand-out.
I tried to convey this point to them many times. They don't see it that way.
Because we've already discussed numerous times how technical skill shouldn't be the be-all-end-all of Smash prowess. It's absolutely ridiculous to impose such a banal chore just so that we can "separate the community".
Why should we give a huge advantage to those with more dexterity?
Just look at SF2: HDR which was directed by Sirlin for competitive balance. Many moves were made easier to execute because the philosophy is that you shouldn't be focusing on the execution of the move, but instead on the use of the move and when to use it.
That's a competitive gaming philosophy, and it's the same philosophy used in using Auto L-cancel.