Dantarion
Smash Champion
highlighting them doesn't matter, what purpose would exporting the name of ONE song to a file have?
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Yeah, I probably shoulda have thought of that before. Sorry for pestering you :/.highlighting them doesn't matter, what purpose would exporting the name of ONE song to a file have?
Why. Do. You. Want. A. readme?Dantarion. Where. Is. The. readme. Please. Add. It. To. The Download.
hahaha, alrightcookiemonster made a little readme thing for me, i just haven't put it anywhere yet
sorry dude, im gonna do it eventually
Also, i tryied taking a music ready to be converted in another topic, but it doesn't work :s.Processing Battle2.mp3
F:\...\BCSM-GUIv1.5>tools\revb --extract tools/C12.brstm tmp/C12L.dsp tmp/C12R.dsp
F:\...\BCSM-GUIv1.5>tools\dspadpcm -d tmp/C12L.dsp tmp/l.wav -ctmp/l.txt
DSPADPCM v2.3 - DSP-ADPCM encoder
Copyright 2001 Nintendo. All rights reserved.
F:\...\BCSM-GUIv1.5>tools\dspadpcm -d tmp/C12R.dsp tmp/r.wav -ctmp/r.txt
DSPADPCM v2.3 - DSP-ADPCM encoder
Copyright 2001 Nintendo. All rights reserved.
Well, i'm at computer sciences study so i understand that ^^.Dantarion said:I don't know what the problem is, as there is no error message and I don't know how to replicate this phenomenon that keeps it from working for some people.
Ill add in more logging, but I really don't know why its not working
same thing happens to meHi .
i've got a problem when using your program.
When i try to convert a mp3 to brstm, it stops at "decoding left channel" then dissapears from the queue :s.
And when i go to tmp folder, the mp3 appears in there, as it was just paster in there.
here's what is written :
Also, i tryied taking a music ready to be converted in another topic, but it doesn't work :s.
When i say ready to be converted, it means that the music are available in mp3 and in brstm format by the owner.
I saw that some people had the same problem but, maybe i missed it, i didn't see the solution.
I don't know if you were talking about my problem but, i tried and it didn't work .For those having issues with MP3, convert it to WAV to temporarily get around the issue.
Related to this (I apologize if this has been addressed before and I missed it):Is anyone getting problems with songs starting to break up during a match?
SOME of my songs turn into static while we're playing....and I'm not sure why >.>
I had the same problem with 2 songs that I modified. One, on FD, I cut slightly to make it loop better, and it grabbed a song from Lylat Cruise to fill in the gap at the end. The other one, on Corneria, I actually made longer (spliced another song onto the end of the existing one), and when the original one ended, it grabbed the same song from Lylat Cruise as the other one. Not only that, but each time they went into the incorrect song, the left and right channels were slightly out of sync, maybe 1/4 - 1/2 a second off.(6:38:44 PM) thetantalus found something interesting with the music hacks
(6:38:56 PM) thetantalus i went back and edited some of the tracks I already put in
(6:39:05 PM) thetantalus then rebuilt them and replaced them
(6:39:28 PM) thetantalus it starts to play as normal
(6:40:10 PM) thetantalus i cut the songs a bit shorter
(6:40:16 PM) thetantalus and looped them
(6:40:22 PM) thetantalus so it starts to loop
(6:40:33 PM) thetantalus but at about the time when it gets to the loop point of the original song
(6:40:43 PM) thetantalus it goes and randomly grabs some bits from something else
(6:40:52 PM) thetantalus a song on that levels song set
(6:44:06 PM) thetantalus so somehow
(6:44:13 PM) thetantalus it remembers the original loop point of that song
(6:44:17 PM) thetantalus and forces a loop
(6:44:23 PM) thetantalus so basically once you change a song, you can't change it
First of all, normalization without clipping was in the program from version 1.0.Anyway, I've come upon an unintended side-effect from the normalization. Due to the stupid loudness war and dynamic range compression, many modern songs are actually too LOUD for Brawl (luckily video games for the most part don't partake in the loudness war)
That has NOTHING to due with the way the files are generated.Related to this (I apologize if this has been addressed before and I missed it):
Actually, I think that's the same problem I was having. It's not hard to fix. Replacing a song causes problems -- what you need to do is delete the song first. This applies to the GUI as well, it seems.Related to this (I apologize if this has been addressed before and I missed it):
I had the same problem with 2 songs that I modified. One, on FD, I cut slightly to make it loop better, and it grabbed a song from Lylat Cruise to fill in the gap at the end. The other one, on Corneria, I actually made longer (spliced another song onto the end of the existing one), and when the original one ended, it grabbed the same song from Lylat Cruise as the other one. Not only that, but each time they went into the incorrect song, the left and right channels were slightly out of sync, maybe 1/4 - 1/2 a second off.
I (and I think my friend also) used Bionic's tool for this, not the GUI. Would using the GUI fix this? It doesn't seem like that should make a difference though. The brstms were fine before I tried them in game. Is there some other underlying problem?
My bad, I wasn't accusing you or anything, sheesh.That has NOTHING to due with the way the files are generated.
Its either a bug in the file replacement code, or, a bug with your loop points. Remember, the starting loop point have to be divisible by...that number..that I forget
Thanks for the help, I'll try that. But what exactly do you mean? Delete the song, load up Brawl+ with the default song, then go back and add it? Or just not overwrite the brstms on the SD card?Actually, I think that's the same problem I was having. It's not hard to fix. Replacing a song causes problems -- what you need to do is delete the song first. This applies to the GUI as well, it seems.
At least, that's my hunch. All I know is I had the same issue with songs I replaced, and it was fixed by deleting them beforehand.
he already did that. go to the SD side of the program, and click on the name of the song to change it.I don't know if this has been asked before, but is there any way that you could make it so that you could edit the song titles AFTER you have added them to the SD?
Um... I'm not sure what you mean by this. Are you saying the user can input a custom value if they want?First of all, normalization without
In 1.6+
There will just be a per-song gain level setting that can be applied after brstm generation.
Oh gosh don't do that! That'll cause my game songs to be too quiet again.I will change the normalization back to max-1db in 1.6 probably too.
Personally, it happened to me when I was using the GUI and overwrote the brstm through that. So I'm not sure if our problems are exactly the same -- but I hope the solution works. Basically, just manually delete any song you'd like to change, then put in the replacement. No need to start up the game during the process.Thanks for the help, I'll try that. But what exactly do you mean? Delete the song, load up Brawl+ with the default song, then go back and add it? Or just not overwrite the brstms on the SD card?
Will it/would it be possible to program it to be able to work on the SD/Folder side too, so it'll average the volume of all your songs that're already converted to save you time?To answer your first question, there is a gain value in the header of each brstm file that can be adjusted, I just haven't tested how well it works ingame yet.
To answer the second, I think I will probably have the program just normalize the audio to get rid of clipping, especially if the gain option allows a negative value. I'm also working on a auto-gain tool, as SoX can find the average volume in a audio file
Even if you want another music file. Just convert it yourself....?for the next version can you include more files to be compatable?