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Brawl Hacking Support Thread

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lcampoy8

Smash Journeyman
Joined
Jun 16, 2007
Messages
439
Location
Montclair, California
3DS FC
1220-8395-9035
Can someone give me the code to play on the other target test stages. Also i heard a while back that they might be able to make a code able on SSE stages, hows that going?

Edit: nvm i found out how to play on the other target test stages
 

gehaga

Smash Cadet
Joined
Feb 27, 2008
Messages
49
Location
Long Island
Request

Code:
Use Ganondorf's Sword [Phantom Wings]
04783EC8 60000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
30000000 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000060
58010000 000000B4
58010000 00000038
3000000C FFFFFFFF
1400000C 00000004
14000014 00000004
E2000001 00000000
48001002 00000014
DE000000 80008180
58010000 00000010
14000050 00000041
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

Prop Hack [Phantom Wings]
4A000000 807767C4
D2000000 0000000B
80630000 3C808000
38842C00 80040000
2C000000 41820038
7CC83378 3D808120
4800000C 3D08FFFB
3908E000 7C086000
40810014 7C004000
4082FFEC 38000000
48000010 38840004
4BFFFFC4 38000001
2C000000 00000000

Prop Hack Index [Ganondorf's Sword) [Phantom Wings]
4A000000 80002C00
16000000 00000008
81284030 00000000
E0000000 80008000
use dtaunt to activate... this was too epic not to post
This code gives ganondorf an invisble Beam sword at the begining of the match can someone change this code so he is not given the beam sword until he does his down taunt, and when he dies or does a diffrent taunt the invisible Beam sword goes away, i would be very thnxful if this is done.
 

masticatedmuffins

Smash Rookie
Joined
Jun 30, 2009
Messages
8
help

Ok so after browsing these boards and other sites a long time admiring these hacks I've finally decided to follow the fold; I'm mainly interested in the texture hacks but am having issues..

So I have homebrew channel just fine and gecko, as far as I can tell I have all the codes put in right place. The cheats I have are just for texture hacks and unrestrictive camera, the textures are in the right folders in private..

As far as I can see nothing is wrong, but whenever I launch the game via gecko just before the game launches it says "SD Error"..

If I'm using gecko do I need ocarina on there? I have it but its .elf and I can't find .dol and the converter I found for some reason wouldn't convert it..
I wasn't sure if its needed though because some tutorials don't reference it at all

Help please!
 

RawrZ

Smash Rookie
Joined
Apr 6, 2008
Messages
23
Location
CA
HELP!!
i'm having some problems with my game freezing.

when i have the custom CSS code on it keeps freezing either after i select brawl, right before it gets to the css, or after i finish a match, right before it gets back to the css. i've tried v2 and v3 of the code, and they both freeze. i'm using a usb loader for the game, but i tried the codes without the loader and it still freezes.

wii system 3.2u, ntsc, Gecko OS 1.9 (the newest one DL'd from homebrew browser)
code: spunit262's custom CSS code v2 and v3

this is the v3 code that i'm using
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
00050224 03060708
1126090C 0E0F0416
131B2127 0D151417
101F2520 0B292801
1A22180A 12231928
 

gehaga

Smash Cadet
Joined
Feb 27, 2008
Messages
49
Location
Long Island
HELP!!
i'm having some problems with my game freezing.

when i have the custom CSS code on it keeps freezing either after i select brawl, right before it gets to the css, or after i finish a match, right before it gets back to the css. i've tried v2 and v3 of the code, and they both freeze. i'm using a usb loader for the game, but i tried the codes without the loader and it still freezes.

wii system 3.2u, ntsc, Gecko OS 1.9 (the newest one DL'd from homebrew browser)
code: spunit262's custom CSS code v2 and v3

this is the v3 code that i'm using
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000028
00050224 03060708
1126090C 0E0F0416
131B2127 0D151417
101F2520 0B292801
1A22180A 12231928

okay from what i can tell your roster is using sheik and zero suit samus so you need to use these codes in addtion note: some of the following codes are not need with the roster you are trying to use but it is best that u have them and use them anyway for the sake that you may want to add them later

Code:
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/Loss Poses
0477F8EC 60000000 
(Really just their standing and tripping poses)

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

Warioman Fix [Phantom Wings]
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000
Also you have "28" in the middle of it which i'm not sure if that is another problem but it would be best to use this code in stead of the one you first posted

Code:
 CSS v3
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000026
00050224 03060708
1126090C 0E0F0416
131B2127 0D151417
101F2520 0B29011A
22180A12 23192828
 

masticatedmuffins

Smash Rookie
Joined
Jun 30, 2009
Messages
8
ok, so I figured it out and have the textures, now..

Could anyone fill me in on how the CSP's work for the textures? Places to get them, and where they are put in the SD.

thanks!
 

RawrZ

Smash Rookie
Joined
Apr 6, 2008
Messages
23
Location
CA
Also you have "28" in the middle of it which i'm not sure if that is another problem but it would be best to use this code in stead of the one you first posted
thanks a lot! i tried just changing the code so it didn't have the blank "28"s anymore with the one you provided. that seems to have been what was wrong, and it works now. and it looks the same so that's great. ^_^
 

gehaga

Smash Cadet
Joined
Feb 27, 2008
Messages
49
Location
Long Island
thanks a lot! i tried just changing the code so it didn't have the blank "28"s anymore with the one you provided. that seems to have been what was wrong, and it works now. and it looks the same so that's great. ^_^
your welcome
 

BlueFoxXT

Smash Journeyman
Joined
Jan 13, 2009
Messages
267
Location
Fremont, NorCal
Is there a limit to how many CSPs I can have?

I recently just made a ton of them, after another ton of them i had made yesterday. They were all working yesterday, and when i loaded up the new batch my game froze when i tried to get to the CSS. I tried repacking with only fractions of the new CSP's, and after the 2nd pack of ten it froze again. I put in the files that i suspected were causing the problem (the 2nd batch) and the 10 CSPs i had loaded alone were working. The only thing I can think of is a limit.

Please help,

BlueFoxXT
 

BeefStewlol

Smash Rookie
Joined
Jul 8, 2009
Messages
5
Question: When i try to copy, or move, my twilight hack onto my Wii memory, it it says "The data may not have been copied/moved" ...wtf do i do?
 

Sovarius

Smash Rookie
Joined
Jul 10, 2009
Messages
1
Ok, I use wiicm to export code into the .gct file, then Gecko 1.9.0.1 to start Brawl. The text file with the codes i used was found here: usbgecko/smash bros codes

I have only had a few freezes, otherwise everything i've used works great. (I've used infinite jumps, infinite falco/wolf smash, amazing characters, unlimited parts on stage builder, overlapping objects on stage builder).

My only problem is my own list of codes doesn't work. I use notepad to create .txt files, and it's coding is ANSI. When i load it up on wiicm, the entire screen goes blue, instead of the code list. My only option is to press the home button, but it freezes after doing that. I have no choice but to unplug the Wii.

That link lists all the codes, and at the top is where i downloaded the .txt file. I can post the entirety of my own .txt file if it helps, but as far as i can tell it's essentially the same thing. It starts with the same title, then there is the title of code, followed by code, follow by a blank line, followed by another name and it's code, etc.

I doubt this is the problem, but i noticed the file i got from usbgecko was formatted a bit different. Here's a pic of the file i got on the left, and the file i want to work. Like i said, i can post the entirety of my file here if need be.
codes

So, does anyone know why my .txt file doesn't work? What am i doing wrong?
 

WolfBiker

Smash Rookie
Joined
Feb 2, 2009
Messages
21
Location
Columbia, MD
OK, I was reading another thread saying how to use 8000+ code lines with the new gecko os by putting something into the "gameconfig.txt" which came with brawl+ on the root of the sd card, but I think this was specifically for brawl+. I was wondering how I could use 8000+ lines with my own code list.
 

markopoleoh

Smash Cadet
Joined
Jun 12, 2009
Messages
49
Location
Maryland
OK, I was reading another thread saying how to use 8000+ code lines with the new gecko os by putting something into the "gameconfig.txt" which came with brawl+ on the root of the sd card, but I think this was specifically for brawl+. I was wondering how I could use 8000+ lines with my own code list.
absolutely! it will defanitly work

Edit: double post >.> sorry
 

Meccs

@Meccs_
Joined
Jul 21, 2008
Messages
708
Location
Boston
Are there CSP files for Red's Pokemon? Sheik and Zamus have them without adding any files, and to get the full "independent pokemon" effect I'd really like to get them CSPs.
 

gehaga

Smash Cadet
Joined
Feb 27, 2008
Messages
49
Location
Long Island
could somebody please provide me with the list of all the stage IDs?

like how pictochat is STGPICTCHAT?
Hear ya go

Battle Field STGBATTLEFIELD.PAC
Yoshi's Island STGCRAYON.PAC
Delphino Plaza STGDOLPIC.PAC
75m STGDONKEY.PAC
Big Blue (Melee) STGDXBIGBLUE.PAC
Corneria (Melee) STGDXCORNERIA.PAC
Jungle Japes (Melee) STGDXGARDEN.PAC
Green Greens (Melee) STGDXGREENS.PAC
Onett (Melee) STGDXONETT.PAC
Pokemon Stadium (Melee) STGDXPSTADIUM.PAC
Rainbow Cruise (Melee) STGDXRCRUISE.PAC
Temple (Melee) STGDXSHRINE.PAC
Yoshi's Island (Melee) STGDXYORSTER.PAC
Brinstar (Melee) STGDXZEBES.PAC
Distant Planet STGEARTH.PAC
Mario Bros. STGFAMICOM.PAC
Final Destination STGFINAL.PAC
Port Town Aero Dive STGFZERO.PAC
Green Hill STGGREENHILL.PAC
Flat Zone 2 STGGW.PAC
Halberd STGHALBERD.PAC
Summit STGICE.PAC
Rumble Falls STGJUNGLE.PAC
Mario Circuit STGKART.PAC
Warioware, Inc. STGMADEIN.PAC
Luigi's Mansion STGMANSION.PAC
Mushroomy Kingdom 1 STGMARIOPAST_00.PAC
Mushroomy Kingdom 2 STGMARIOPAST_01.PAC
Shadow Moses Isle (Rex) STGMETALGEAR_00.PAC
Shadow Moses Isle (Ray) STGMETALGEAR_01.PAC
Shadow Moses (Gecko) STGMETALGEAR_02.PAC
New Pork City STGNEWPORK.PAC
Norfair STGNORFAIR.PAC
Bridge of Eldin STGOLDIN.PAC
Frigate Orpheon STGORPHEON.PAC
Skyworld STGPALUTENA.PAC
Pictochat STGPICTCHAT_en.PAC
Pirate Ship STGPIRATES.PAC
Hanenbow STGPLANKTON.PAC
Pokemon Stadium 2 STGSTADIUM.PAC
Spear Pillar (Dialga) STGTENGAN_1.PAC
Spear Pillar (Palkia) STGTENGAN_2.PAC
Spear Pillar (Cresselia)STGTENGAN_3.PAC
 

gehaga

Smash Cadet
Joined
Feb 27, 2008
Messages
49
Location
Long Island
Are there CSP files for Red's Pokemon? Sheik and Zamus have them without adding any files, and to get the full "independent pokemon" effect I'd really like to get them CSPs.
I fairly certain there is not, but when you use the independant pokemon code it shows the pokemon trainer with the pokemon selected. What you could do is edit the CSP that is lets say blue team pokemon with charizard selected and change it to just be a big picture of charizard because if i'm not mistaken they are seperate .tga's.
 

gehaga

Smash Cadet
Joined
Feb 27, 2008
Messages
49
Location
Long Island
Ok, I use wiicm to export code into the .gct file, then Gecko 1.9.0.1 to start Brawl. The text file with the codes i used was found here: usbgecko/smash bros codes

I have only had a few freezes, otherwise everything i've used works great. (I've used infinite jumps, infinite falco/wolf smash, amazing characters, unlimited parts on stage builder, overlapping objects on stage builder).

My only problem is my own list of codes doesn't work. I use notepad to create .txt files, and it's coding is ANSI. When i load it up on wiicm, the entire screen goes blue, instead of the code list. My only option is to press the home button, but it freezes after doing that. I have no choice but to unplug the Wii.

That link lists all the codes, and at the top is where i downloaded the .txt file. I can post the entirety of my own .txt file if it helps, but as far as i can tell it's essentially the same thing. It starts with the same title, then there is the title of code, followed by code, follow by a blank line, followed by another name and it's code, etc.

I doubt this is the problem, but i noticed the file i got from usbgecko was formatted a bit different. Here's a pic of the file i got on the left, and the file i want to work. Like i said, i can post the entirety of my file here if need be.
codes

So, does anyone know why my .txt file doesn't work? What am i doing wrong?


yes i 2 used to experience this problem, the thing is that the .txt file you got online uses the hex code "OA" as a cartridge return, but when you make a text doc on your computer it uses "OD OA" as a cartridge return, and WiiCM doesn't reconize "OD OA" and only reconizes "OA" this is your problem. what you can do is take the txt doc you made and open it on a hex editor and search for all "OD" and delete them, then save and your done, it should then reconize the txt format.
 

Meccs

@Meccs_
Joined
Jul 21, 2008
Messages
708
Location
Boston
So, I think I've finally figured out the whole CSP thing, I've got a common5.pac (or whatever) file in the right spot, and the whole "menu" folder thing.
BUT: All I have is Battle portraits, which I can get to work, but don't care about. The only thing I want is the CSPs. I have a bunch of those .tga files, but am not completely sure what I have to do. Oh, and also: I HAVE A MAC, so if I'm stuck here, please lmk (ie to finish I need a .exe)
 

zakjapanner

Smash Rookie
Joined
Jul 19, 2009
Messages
1
Hey guys. Not sure if this is the right place to ask, but I am unable to get the custom css to work. I'm using the PAL version of Brawl (perhaps that's the problem), and I put the .gct file in the codes folder, and gameconfig.txt in the SD root. I'm probably missing certain files, but haven't a clue where to get them. Hope you can point me in the right direction. Thanks in advance.
 

Meccs

@Meccs_
Joined
Jul 21, 2008
Messages
708
Location
Boston
I have CSP for Red's Pokemon, and the first 2 times I played with them on it worked perfectly, but now whenever I have them on the game freezes when trying to use Red/Squirtle/Ivysaur/Charizard. WIthout the CSP it works perfectly, but with it, um, the above happens. any way to fix this?
 

shinato91

Smash Apprentice
Joined
Mar 17, 2008
Messages
149
Hey guys, is there a code to make some pokemons appear more frequently? I have got manaphy only once since brawl came out
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Hey guys, is there a code to make some pokemons appear more frequently? I have got manaphy only once since brawl came out
there's an only legendary pokemon code and a pokemon spawn modifier(only makes one pokemon come out). unfortunately, coders are still unsure how to change RNG(Random Number Generators). there will be no way to make manaphy come out 20% of the time while having every other pokemon still come out. it will always have that low chance of coming out. manaphy does come out often in the only legendary code, but it's a fight for survival if ur using that code with pokeballs on high.
 

shinato91

Smash Apprentice
Joined
Mar 17, 2008
Messages
149
Every pokemon should have the same chance of coming out of a pokeball :/ anyway, thanks for the answer
 

Kitamerby

Smash Hero
Joined
Aug 9, 2007
Messages
5,729
Location
Las Vegas
On the default download on the Plussery page, it came with some custom textures. Which Falco .pac corresponds to his "dark" costume? 1, 2, or 4?
 

Adetque

Smash Apprentice
Joined
Feb 21, 2009
Messages
149
Do codes still work on a WiiScruuber-ed ISO when burned to a disk?

If so, how could I put a "Grab Codes From Screenshot" code directly into the ISO by ISO hacking?

If not, will they work if used with USB Loader GX? (If it's against the rules to ask that, I'll edit this post >.<)
 

franc1234567890

Smash Rookie
Joined
Dec 16, 2008
Messages
7
I was on youtube and i saw that very cool code where when you leave the screen on one side you appear on the other, i was wondering if there was a code like that that do this with both the sides, the bottom and the top.

Sorry if the question was already asked
 

Meccs

@Meccs_
Joined
Jul 21, 2008
Messages
708
Location
Boston
All of a sudden, to get my custom CSS and SSS to work I need to first go into Wi-Fi, and then go into "Basic Brawl". Once I go in there, it shows up, and I can immediatly exit and it will work offline. It's not that big of a deal when I'm at home, but when I go places where I can't get wi-fi it's a pain in the ***.
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
there's an only legendary pokemon code and a pokemon spawn modifier(only makes one pokemon come out). unfortunately, coders are still unsure how to change RNG(Random Number Generators). there will be no way to make manaphy come out 20% of the time while having every other pokemon still come out. it will always have that low chance of coming out. manaphy does come out often in the only legendary code, but it's a fight for survival if ur using that code with pokeballs on high.
You can make it Manaphy only.

The code for Manaphy only is:

4A000000 90180F08
14000050 00020000
E0000000 80008000

Here's the guide:
Code:
Pokemon Modifier:  (Heinermann)
4A000000 90180F08
14000050 XXXXXXX
E0000000 80008000
XX000000
+01 = Togepi
+02 = Goldeen
+04 = Gardevoir
+08 = Wobuffet
+10 = Suicune
+20 = Bonsly
+40
+80
00XX0000
+01 = Lugia
+02 = Manaphy
+04 = Weavile
+08 = Electrode
+10 = Metagross
+20
+40 = Meowth
+80 = Piplup
0000XX00
+01 = Gulpin
+02 = Staryu
+04 = Ho-oh
+08
+10 = Snorlax
+20 = Bellossom
+40 = Kyogre
+80 = Latias / Latios (Random)
000000XX
+01 = Torchic
+02
+04 = Chikorita
+08 = Entei
+10 = Moltres
+20 = Munchlax
+40 = Deoxys
+80 = Groudon
Dark_Lugia, the guy that made the legendary pokemon only code, simply chose all the legendaries and put them into an 8 digit code. The code for legendaries only is 100344D8.

The reasoning which I only learnt recently is very simple.

10 = Suicune
03 = 01+02 = Lugia + Manaphy
44= 40+04 = Ho-Oh + Kyogre

D8 = 08+10+40+80=138
D8=138 because D=13 (Hexadecimals)

So there you have the legendary only code 100344D8. Notice that Latias and Latios are missing.

If you wanted Latias and Latios too, you'd just have to change the 44 in 100344D8 into C4 because C=12 for a final code of 1003C4D8. Hope I helped you! I had to learn this the hard way.

O and you can do exactly the same thing with assist trophies. Same process. I've currently got only Isaac on with Legendary pokemon on "high" items. It's extremely fun.

Here's the base code and options:

Code:
Assist Trophy Modifier (Heinermann)
4A000000 90180F08
14000054 XXXXXXXX
E0000000 80008000
XX000000
+01 = Tingle
+02 = Waluigi
+04 = Dr.Wright
+08
+10
+20
+40
+80
00XX0000
+01 = Metroid
+02 = Nintendog
+04 = Mr.Resetti
+08 = Issac
+10 = Saki Amamiya
+20 = Shadow
+40 = Stafy
+80 = Infantry & Tanks
0000XX00
+01 = Lakitu
+02 = Knuckle Joe
+04 = Hammer Bros
+08 = Herlin
+10 = Kat & Ana
+20 = Jill & Drill Dozer
+40 = Lyn
+80 = Little Mac
000000XX
+01 = Andross
+02 = Barbara
+04 = Grey Fox
+08 = Ray Mk3
+10 = Samurai Goroh
+20 = Devil
+40 = Excite Bikes
+80 = Jeff
 

metroid composite

Smash Rookie
Joined
Sep 21, 2009
Messages
6
Location
San Francisco
I have a number of questions about hitstun.

What I've always read from casual posters on other forums is "oh B+ is much better than Brawl because Brawl has no hitstun, and B+ has normal hitstun."

However, looking at the B+ beta codelist, the hitstun is at 3EF91687, which is 0.4865 compared to vB's 0.4000.

Now, these numbers actually don't sound drastically different to me. I'm assuming they mean that hitstun in vB lasts 0.4 seconds, and hitstun in B+ lasts 0.4865 seconds, which is only an increase of 21.6%. Although that brings up another point I'm confused on--this chart implies that B+'s hitstun is only an increase of 8.65% not 21.6%.

So...my questions are as follows:
1. What do the hitstun numbers (0.400, 0.4865) actually represent? Are they fractions of a second like I guessed?
2. If B+'s hitstun increase is really as small as it looks to me numerically, then why does it make such a large difference to the viability of combos? Are there other variables at work?

(Also, is this the right place to ask such questions?)
 

Sph34r

Smash Journeyman
Joined
Feb 15, 2009
Messages
251
Location
palo alto, middlefield road
I have a number of questions about hitstun.

What I've always read from casual posters on other forums is "oh B+ is much better than Brawl because Brawl has no hitstun, and B+ has normal hitstun."

However, looking at the B+ beta codelist, the hitstun is at 3EF91687, which is 0.4865 compared to vB's 0.4000.

Now, these numbers actually don't sound drastically different to me. I'm assuming they mean that hitstun in vB lasts 0.4 seconds, and hitstun in B+ lasts 0.4865 seconds, which is only an increase of 21.6%. Although that brings up another point I'm confused on--this chart implies that B+'s hitstun is only an increase of 8.65% not 21.6%.

So...my questions are as follows:
1. What do the hitstun numbers (0.400, 0.4865) actually represent? Are they fractions of a second like I guessed?
2. If B+'s hitstun increase is really as small as it looks to me numerically, then why does it make such a large difference to the viability of combos? Are there other variables at work?

(Also, is this the right place to ask such questions?)
The keyword in your post was "sounds like."

Try it out yourself and you'll see immediately that despite a seemingly small percent increase it's actually very game changing.
 

metroid composite

Smash Rookie
Joined
Sep 21, 2009
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The keyword in your post was "sounds like."

Try it out yourself and you'll see immediately that despite a seemingly small percent increase it's actually very game changing.
Fair enough, but I'm still curious what the numbers actually represent; i.e. "does this mean 0.4 seconds?" If nothing else, I'll probably get a chance to framestep tomorrow, so I'll be able to answer for myself, but it would save me some time if someone already knows the answer.

(I'm also interested in the "why" on the numerical level. Yes, I've seen plenty of B+ matches, and seen the combos, and noticed that tumbles felt "longer". However, I'd like to understand the changes on a more framecount level).
 

Sonario

Smash Rookie
Joined
Sep 30, 2009
Messages
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Location
Underwhe- I mean, UK.
I have a problem getting nearly all codes working - I'm a PAL user with Wii 4.0e firmware.
Basically, I've got the latest codes (can post if you'd like to confirm) but only one is working. The one I wanted the least is the working code.

Infinite Jumps works great.
Unrestricted Camera..... Semi-bricks the Wii whenever I try to pause.
Texture File Replacement - Presents me with a black screen and a semi-bricked Wii after Gecko OS tells me it's loaded the codes.

I've named all textures correctly I believe (eg - FitLuigi01.pac). All except one have both .pac and .pcs files installed.

Anyone know what the problem could be? I can get more info for those that might be able to help. I'm mostly interested in the UC code overall to be honest. Any help would be much appreciated.
 

Van Jones

Smash Lord
Joined
Feb 5, 2008
Messages
1,751
Location
Leander, TX
Has anyone else had issues with disappearing songs?

Ex: After using song cheats, song slots for stages would disappear. Final D is supposed to have 5 song slots. Instead, it now has 3.

This is happening on multiple stages. Help?
 

Xyless

Smash Master
Joined
Aug 21, 2006
Messages
3,656
Location
Chicago/Ann Arbor
That's really weird, BadNews, but I don't know why.

I've got a question that I've asked 3 different places, but with no responses. How do I texture edit the "stage" that the characters stand in for the results screen? You know, after winning a fight. I can't find the PAC anywhere, though someone has told me that there is a way.
 
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