-_-
I'm not sure how pretending to be a noob helps your point, and it wasn't funny mainly because there really are people like that. I've met (and beat, I might add) enough of them in real life to be pretty close to sick of it.
And it wouldn't be so annoying if you weren't so vocal in your hate for Melee and clear misunderstandings of what makes Brawl different from the other two games on a higher level. The truth of the matter is that in Brawl, there's hardly any hitstun or sheildstun, mostly unpunishable DI and airdodges, and mostly laggy air moves that can't be used in combos except as endings-- and good luck finding any moves that lead into them. This is the exact opposite of 64 in almost every way.
I'd still like to play you in a friendly 64 match. I played a bunch last night on my friend's 64 and it's sort of brought back that short-lived interest that led me to learn anything about the game in the first place. I'll let you know if I ever manage to run an emulator in any sort of semblance of the actual game. Let me know if you're ever near Cincinnati for whatever reason and I'll do the same if I'm ever in... is that DC or Washington the state?
I was just bored and everyone takes everything way too seriously on these forums...we all love it, but it's still just a game. I've never met anyone that refuses to Z-Cancel but I guess it's possible. And I DO understand what makes Brawl different from 64 (and Melee). I understand every aspect of both of those games. But I said Brawl just "feels" like 64, which I stand by. Sure the ridiculous combos are gone...but that isn't what made the game, just one aspect of the game. It's funny, advanced players are familiar with every aspect of the game yet they always get hung up on certain features "making" the game. Brawl is missing things the previous two had and it brings a lot of new things, but that doesn't mean it doesn't closely resemble previous entries in many ways. I live in Washington on the West Coast.
My bull**** meter is off the charts. Your post awhile back saying brawl is like melee with stuff added from 64 that they got rid of in melee is so wrong. smash 64 has nothing melee doesn't have, except instant lag cancelling and 5 minute hitstun that results in stupidly long combos being too easy to pull off. SSB64 is simple, melee is incredibly complex, and brawl is (probably) just a little less complex than melee. I'm bad at smash64, but I do play it often and I know the difference. You hate melee and probably never play it, so you have no idea what you're talking about.
Smash 64 DOES have something Melee didn't have, a reasonable fall speed, which is the most important thing Brawl brings back. In Melee you fall like a rock, it feels like EVERY character always has the Metal power-up compared to Smash 64. You may think Smash 64 is simple and Melee is complex but that's just your opinion. I did play Melee to unlock everything, and learn every aspect of the game before I judged it. Do you think I wanted to not like it? Hell no, I was looking forward to Melee so much, I WANTED a sequel to Smash 64, but I felt the game was extremely poorly done compared to the original. But Brawl brings the series back to form for me. Most Melee fans didn't start with 64, and the ones that did I know a lot that still like 64 better but merely moved onto Melee for the community.
Everyone has an opinion, get over it.
Basically, I'm not saying it's completely different from Melee, or exactly like Smash 64. It just has a much more Smash 64 "feel" to me in certain aspects that make it much better than both previous games in my opinion.