Randofu
Smash Journeyman
I've played Brawl for quite a number of hours at this point. Fans of Melee know that there are two huge concepts in the SSB series: timing, and spacing. Based on my observations, Brawl seems to put a huge emphasis on timing and a small one on spacing.
Why spacing seems to be less important:
1) Attacks in general seem to have larger attack areas (though some characters' areas have been reduced, like Marth and Ice Climbers).
2) You have fewer options for controlling your spacing without directional midair dodging (and wavedashing, as a result).
3) More invincibility/heavy armor frames means to space yourself correctly is to put yourself too far away to attack.
4) General floatiness makes it more important to retreat, land, and get your bearings against certain characters, rather than avoid their attack as you prepare to land near them for a counterattack.
Although spacing seems less important, it does have a few things going for it. One new thing is the plethora of attacks that change your momentum: ie, Toon Link, ROB, Sheik, Zamus, Ivysaur, and Lucario's Dairs, to name a few. I think that in the long run these attacks will be very important in the future, once we've adjusted to Brawl.
Why timing seems to be more important:
1) Shield stun is huge, but power shielding is slightly easier and extremely effective.
2) Midair dodging is essential for returning to the ground; since you don't have much control of your spacing, you need protection from "ground guarding".
3) Sidestep dodging is significantly more useful in Brawl. It's taken me a while to realize this. It really wasn't until I beat Boss Battle mode on Intense that sidestop dodging became a move that I perform frequently. I can't quite put my finger on why it's better in Brawl than in Melee, but I would guess that it provides more frames of invulnerability with fewer frames of invulnerability/lag.
Anyway, that's just my two cents on what I think the competitive Brawl play will tend towards. I'm hoping that some people will agree and that I'm not just totally off; after all, I was merely aware of the Melee competitive scene and didn't participate in it myself. Let me know what you think!
Why spacing seems to be less important:
1) Attacks in general seem to have larger attack areas (though some characters' areas have been reduced, like Marth and Ice Climbers).
2) You have fewer options for controlling your spacing without directional midair dodging (and wavedashing, as a result).
3) More invincibility/heavy armor frames means to space yourself correctly is to put yourself too far away to attack.
4) General floatiness makes it more important to retreat, land, and get your bearings against certain characters, rather than avoid their attack as you prepare to land near them for a counterattack.
Although spacing seems less important, it does have a few things going for it. One new thing is the plethora of attacks that change your momentum: ie, Toon Link, ROB, Sheik, Zamus, Ivysaur, and Lucario's Dairs, to name a few. I think that in the long run these attacks will be very important in the future, once we've adjusted to Brawl.
Why timing seems to be more important:
1) Shield stun is huge, but power shielding is slightly easier and extremely effective.
2) Midair dodging is essential for returning to the ground; since you don't have much control of your spacing, you need protection from "ground guarding".
3) Sidestep dodging is significantly more useful in Brawl. It's taken me a while to realize this. It really wasn't until I beat Boss Battle mode on Intense that sidestop dodging became a move that I perform frequently. I can't quite put my finger on why it's better in Brawl than in Melee, but I would guess that it provides more frames of invulnerability with fewer frames of invulnerability/lag.
Anyway, that's just my two cents on what I think the competitive Brawl play will tend towards. I'm hoping that some people will agree and that I'm not just totally off; after all, I was merely aware of the Melee competitive scene and didn't participate in it myself. Let me know what you think!