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This is a common misconception. The fact that low tier characters had ways to deal with high tier characters didn't make them a counter, it just showed that the game wasn't as unbalanced as some people want to believe. Pichu CAN Uair a fox 40 times over and give him a chance to win. This doesn't make him a counter however as Fox only has to Usmash that little rat ******* once before he'll die >_> Mewtwo didn't play well against Fast Fallers, he played HORRIBLY against fast fallers, it just wasn't unwinnable.This is a poor example.
Mewtwo is extremely good against fast fallers like Fox and Falco, making him and ironically Pichu, good counter picks against the space animals. The low was good against the top, but stank against the rest of the cast.
I DON'T CARE. RAWR.Smooth Criminal: I beleive the term is Shooting from the hip not at. Just had to get a correction in b4 Witchking did. lol
If you shoot at the hip people will start calling you "The HipBreaker" and if they start doing that everyone else is gonna think you have a thing for doing Old Ladys. See how these common mistakes can get really out of hand.
Oh yea and dayyyuuuuummmmm. It definely feels like this thread is being overrun. They're even posting in Melee threads now (if you know of whom I speak).
No it doesn't.How is that a poor example? That just shows that Melee was more balanced
You can't read. /threadSo...
Brawl doesn't have Balance or character specific matchups.
Melee didn't have balance, but it did have character specific matchups.
Melee>Brawl.
You said it yourself. No take backs. /thread
And ganon isn't the same? I'm pretty sure he gets ***** by Marth, TL, Falco, Pit, and a bunch of other characters as well. At least Mewtwo was hard to edgeguard and had wavedashing and up B tricks. Ganon just kinda gets boned.This is a poor example.
Mewtwo is extremely good against fast fallers like Fox and Falco, making him and ironically Pichu, good counter picks against the space animals. The low was good against the top, but stank against the rest of the cast.
The balance of a game is determined by character-specific matchups. Tier lists are comparing every character to every other character.No it doesn't.
He's trying to prove the tier list, or power of the top characters, was closer together in Melee than it was in Brawl. The problem was Mewtwo and Pichu were good counters for the top two, fox and falco.
Ganondorf in Brawl isn't a counter for the top two, (Metaknight, Snake).
It doesn't work since in one game the fight was in favor of the bottom where it wasn't for the other.
It's not proving balance, it's proving character specific match ups.
So everyones just gonna ignore me and keep arguing something I already explained?This is a common misconception. The fact that low tier characters had ways to deal with high tier characters didn't make them a counter, it just showed that the game wasn't as unbalanced as some people want to believe. Pichu CAN Uair a fox 40 times over and give him a chance to win. This doesn't make him a counter however as Fox only has to Usmash that little rat ******* once before he'll die >_> Mewtwo didn't play well against Fast Fallers, he played HORRIBLY against fast fallers, it just wasn't unwinnable.
Flamebait?You can't read. /thread
Well... you can't post.You can't read. /thread
No, Mewtwo and Pichu both get ***** by space animals. They just don't get ***** as hard as Ganondorf gets ***** by Snake and Metaknight in brawl. What made you think Mewtwo or Pichu are Fox and Falco counters? Fox and Falco are actually some of their worst matchups (besides super mega hard counters Marth and Ice Climbers)No it doesn't.
He's trying to prove the tier list, or power of the top characters, was closer together in Melee than it was in Brawl. The problem was Mewtwo and Pichu were good counters for the top two, fox and falco.
Ganondorf in Brawl isn't a counter for the top two, (Metaknight, Snake).
It doesn't work since in one game the fight was in favor of the bottom where it wasn't for the other.
It's not proving balance, it's proving character specific match ups.
The cake is obviously a lie.Brawl more balanced than melee not quite sure because the game is still young, give it some time. All i knows is that the cake sure is.
Sorry about that, I'll address that.So everyones just gonna ignore me and keep arguing something I already explained?
/wrists
Both characters could juggle the animals into multiple combos. Mewtwo's tilts were effective, his upthrow could also juggle the animals into combos. Pichu like you said, had his u-air, can gimp their recoveries with Fsmash, stay toe to toe with speed, his recover wasn't easy to gimp.This is a common misconception. The fact that low tier characters had ways to deal with high tier characters didn't make them a counter, it just showed that the game wasn't as unbalanced as some people want to believe. Pichu CAN Uair a fox 40 times over and give him a chance to win. This doesn't make him a counter however as Fox only has to Usmash that little rat ******* once before he'll die >_> Mewtwo didn't play well against Fast Fallers, he played HORRIBLY against fast fallers, it just wasn't unwinnable.
No.Flamebait?
That nice the hear.Well... you can't post.
Point in case.That nice the hear.
No, your confused on what a counter character is. A counter character is one that has a huge advantage over its opponent. Pichu doesn't have an advantage over Fox, rather, its the other way around, Fox has an advantage over Pichu. However Pichu CAN win against Fox, like you said, this isn't showing that Pichu is a counter, it just shows that Melee is more balanced than some people think.Sorry about that, I'll address that.
Both characters could juggle the animals into multiple combos. Mewtwo's tilts were effective, his upthrow could also juggle the animals into combos. Pichu like you said, had his u-air, can gimp their recoveries with Fsmash, stay toe to toe with speed, his recover wasn't easy to gimp.
Thats why I think they are ok counter picks, Other characters were better at countering, looking at you Marth, but it doesn't change my previous statement.
No, no, you are not.I the only one who noticed this topic's discussion seems to be going in circles?
It's happening with all stickied discussions as well. And it used to happen when other Melee vs Brawl debates were left open. It's mostly because random people come in and state the plain obvious, mostly being as wrong as all people that did that before them.I the only one who noticed this topic's discussion seems to be going in circles?
Replace Ganondorf with Captain Falcon, Yoshi, Samus or Jigglypuff.That's because Ganondorf VERY SPECIFICALLY has bad match-ups against Snake and Meta-knight. It has nothing to do with tier balance, it's entirely based on Ganondorf-balance.
Bingo. Many have claimed "Mewtwo had no chance against the Top and High Tiers!"... only, he did. Most of the lowest of the low weren't low because they sucked agains the tops (some of them sucked against one or two of the Tops, Highs and Mids). They sucked against other low tiers.This is a poor example.
Mewtwo is extremely good against fast fallers like Fox and Falco, making him and ironically Pichu, good counter picks against the space animals. The low was good against the top, but stank against the rest of the cast.
Please look up the defiition of a "counter" before speaking further on this. Did you miss the part where Mewtwo and Pichu are bad against fastfallers?No it doesn't.
He's trying to prove the tier list, or power of the top characters, was closer together in Melee than it was in Brawl. The problem was Mewtwo and Pichu were good counters for the top two, fox and falco.
Ganondorf in Brawl isn't a counter for the top two, (Metaknight, Snake).
It doesn't work since in one game the fight was in favor of the bottom where it wasn't for the other.
It's not proving balance, it's proving character specific match ups.
English is my third language and I can manage just fine. What's their excuse?I would love it if English teachers did their job.
I can't handle all of this bull **** with lack of sentence structure, grammar, and posts devoid of any coherence. I can't discuss what you are talking about if you fail to talk!
So can every single other character in the game!Both characters could juggle the animals into multiple combos.
Yeah, if they didn't DI. Also, and? They still had horrible matchups against Fox and Falco because Fox and Falco had much more on them than they had on them (lol).Mewtwo's tilts were effective, his upthrow could also juggle the animals into combos. Pichu like you said, had his u-air, can gimp their recoveries with Fsmash, stay toe to toe with speed, his recover wasn't easy to gimp.
Because they lose badly to Fox and Falco? How do you counterpick?Thats why I think they are ok counter picks, Other characters were better at countering, looking at you Marth, but it doesn't change my previous statement.
Lazy American ****s. You give us an inch, and we'll take a country.English is my third language and I can manage just fine. What's their excuse?
Ahem.Hmmm... It seems as if you guy's are basing a lot of this on tournament results. (Correct me if I am wrong.) But if I do recall most tournaments you couldn't wavedash shine.... You know... The single best AT in the GAME. Untill I see Snake or Meta doing that, well then Brawl seems a tad more balanced.
Not to mention that I expect someone to come in and say that no good player gets waveshined anymore or something to that effect.2. The top tier in Brawl is objectively more powerful than the top tier in Melee.
No, Metaknight is not going to waveshine you off the stage or combo you from zero-to-death in 10 seconds. The game is slower and has no real combos, after all. But it's not about how quickly you lose if, in the end, you still lose.
The top in Melee had clearly defined weaknesses and, like everyone else, could be gimped. Fox and Falco are extremely good offensively, but are vulnerable.
The top in Brawl barely has any weaknesses to speak of. Snake's doesn't have weaknesses so much as areas in which he doesn't excel completely, and Metaknight has the single weakness that he's lightweight, which Fox was as well, but without the weakness of being comboable or gimpable. No, he does not have a move that can reliably KO you at 80%. But if you are KOd at 80% with an up-smash, or if you are combod and edgeguarded several times starting at 80% and ending with an up-b KO off the stage at 100%, it's still exactly the same result if you don't manage to get a single hit in during this time, which is very likely considering how MK is smaller than Fox, with more range and more priority.
And this superiority is likely to only increase instead of decrease as more people work on perfecting their perpetual "pwnsword" hitbox.
Brawl is probably more even overall, but the gap between the top and bottom is greater, and that sucks.
Unless every tournament I went to was ****ing insane or something... yeah, you could wave shine all you wanted. The only banned things were certain stages, items, stalling, and freeze glitching. That's always what should be banned. From there, some people banned wobbling, but that's as far as "other" options go.(Correct me if I am wrong.) But if I do recall most tournaments you couldn't wavedash shine.... You know... The single best AT in the GAME.
This is most probably the amount of characters in Brawl than in Melee.Brawl is probably more even overall, but the gap between the top and bottom is greater, and that sucks.
No johns. =PThis is most probably the amount of characters in Brawl than in Melee.
Combo's were the best Advanced Tech in MeleeAnd I don't think there was a "single best AT" in the game.
Good game makers would still be able to balance the game at least somewhat.This is most probably the amount of characters in Brawl than in Melee.
sonic can pursue snake no matter how high he flies on cypherSnake's can be initiated right after being hit off of the stage. He can then shoot up above the level and then drop / airdodge on top of you or past you, and if you're not a multi-jump character (and even if you are sometimes) you have no chance at pursuing or defending him from above.
Yeah, but Sonic sucks.sonic can pursue snake no matter how high he flies on cypher
Especially when you trip into Snake f smashes.Yeah, but Sonic sucks.
I didnt say that i didnt KNOW advanced techniques, i said i wasnt big into them. Sorry, but what i meant by that was that if your competition doesn't use advanced techniques-or try to but fail- then in casual gaming it has no place. Every player IS solid and playable, which is a huge difference from earlier games. But yeah, I probably dont belong much in this discussion because i am pretty much only a casual player. I just wanted to throw in my two-cents AS someone who is not competitive, looking in.I love when people come in here and say stuff like
"I personally believe Brawl is more balanced"
then the next sentence is usually
"I don't know any of the "advanced techniques" nor am I part of the competitive scene, but every characters feels solid and very playable"
lol your opinion counts!
I'm gonna assume you mean every character, in which case you're blatantly wrong. You repeating this like a mantra does not make it so.Every player IS solid and playable, which is a huge difference from earlier games.
Since you're not a Competitive player, you do not play the game Competitively. As such, you do not research the latest and "best" ways to play each character. You cannot possibly know what you need to know in order to discuss game balance since your knowledge will be superficial and highly subjective.But yeah, I probably dont belong much in this discussion because i am pretty much only a casual player. I just wanted to throw in my two-cents AS someone who is not competitive, looking in.