Lil'E
Smash Apprentice
I hope someone makes a video showing the usefulness of the new PSI Magnet. I've almost got the timing down, but I can't seem to find any use for it.
I read that it was going to be a great way to edgeguard. As far as I can tell... Landing a DAir, PK Flash, PKT1, or any other aerial does the job better. Against a lot of recoveries the SA and Wind do more harm than good it seems. Sure, it works fine against recoveries like Fox, Falco, Wolf, Ike, etc. due to the way their recoveries work. It can easily push them under the stage or away from it. Even during the helpless state of let's say Mario after he does his recovery, depending on the percent a bat would do better than the wind unless the wind is given more power. He was pushed back alright, but not far enough for him to miss the ledge. Against Peach... it actually pushes her UP if she is floating or if she has her parasol out.
Why use PSI Magnet's super armor to eat an attack? A spot dodge or air dodge seems like the better choice. Unlike Olimar's... you can not counter attack. The wind pushes them and it takes way too long to drop PSI Magnet.
Either I just don't understand the concept or I'm using it wrong. Hell, it could be both of those reasons.
Someone explain to me how to use this correctly. Right now... I'm not convinced that giving up the old PK Flash and PK Thunder was worth this.
I read that it was going to be a great way to edgeguard. As far as I can tell... Landing a DAir, PK Flash, PKT1, or any other aerial does the job better. Against a lot of recoveries the SA and Wind do more harm than good it seems. Sure, it works fine against recoveries like Fox, Falco, Wolf, Ike, etc. due to the way their recoveries work. It can easily push them under the stage or away from it. Even during the helpless state of let's say Mario after he does his recovery, depending on the percent a bat would do better than the wind unless the wind is given more power. He was pushed back alright, but not far enough for him to miss the ledge. Against Peach... it actually pushes her UP if she is floating or if she has her parasol out.
Why use PSI Magnet's super armor to eat an attack? A spot dodge or air dodge seems like the better choice. Unlike Olimar's... you can not counter attack. The wind pushes them and it takes way too long to drop PSI Magnet.
Either I just don't understand the concept or I'm using it wrong. Hell, it could be both of those reasons.
Someone explain to me how to use this correctly. Right now... I'm not convinced that giving up the old PK Flash and PK Thunder was worth this.