The new DDD .pac is up. Here are the changes:
1. Bair aerial effective iasa from 33 to 36.
2. Bair does 2 less damage.
3. Bair range adjusted to fit animation.
4. Dair damage 8 total from 17 total.
5. F-smash sourspot tripbox buff (ie Quake Hammer) removed.
These changes were made with the input from several notable DDD players (including Glick) and nearly unanimous votes in support the change. Bair had the quality of being an entire aerial moveset's worth of capabilities in a single move. It is still an extremely good move, but it is no longer absurdly safe on block, its ability to create a wall of double bairs is also removed. A perfect bair wall is next to impossible for some characters to break, making it spammable to the point of being unacceptable. SH double bair is now impossible by 1 frame. SH bair to double jump is still possible, so you can still SH bair and DJ bair despite the iasa change.
Plum on the bair: "The move is insanely disjointed... The hitbox extends WELL beyond the reach of his foot, so it might solve the issue altogether by just having it match the animation much better. It would also force DDD's to use Fair into their game more; its a highly disjointed move but its overshadowed by Bair's speed and lingering hitbox and equally effective hitbox. Giving you the decision of either speed (Bair is frame 6) or a big disjointed hitbox might be a good thing for DDD because his gameplay is largely centralized around 'Bair until I can grab or Dair. Mix in some tilts and waddles. Profit from living forever and killing and gimping early.'"
Dair's damage output, ability to combo and be spammed with the multiple jumps were deemed a significant enough issue to warrant immediate action as well. The f-smash was essentially a relic; a sloppy buff that makes little sense from a strategic/balancing standpoint.
VanZ on the f-smash: "And that Fsmash? LOL. it was a nice idea, but it gives him too much. there's a reason it's so slow. That move has ******** power. and that's the way it should stay. should Dedede land that Fsmash, he deserves the reward. but he shouldn't be supplemented for missing. This tips the balance of risk:reward and IMO, should be undone."
Plum: "A lot of the changes to DDD happened because people thought he was so bad in B+... Basically the loss of his CG overshadowed everything else he can do. As a DDD player I was fine with him getting some new stuff to use, but even I'll admit that he didn't need buffs. People put him up as a potential worst character in B+ several sets ago (along with characters like Bowser and Sonic at he time), so the former WBR gave him some **** good buffs, like the no KGB Dair, improved Uair, larger hitbox on Nair, improved Uthrow and Fthrow."