I will refer to this modification project by the name Brawl Revival Tournament Edition, however this will most likely change in the future.
Brawl Revival Tournament Edition is a mod that improves Brawl's tournament viability without taking away from the core of Competitive Brawl.
Brawl Revival Tournament Edition has two primary goals:
1. Increase Brawl's tournament viability.
2. Increase competitive training tools.
What Brawl Revival Tournament Edition does NOT do:
- Character changes.
- Remove or replace files from Brawl.
Brawl Revival TE statement (based off of Balanced Brawls)
"The foundation of this project is that Brawl is already a fun game. We deliberately avoid changing any core elements that make Brawl what it is. Brawl Revival has the exact same physics as standard Brawl, and elements such as animation speed, hit-box size, or general character play style are never changed in any way.
Brawl Revival is based around the Official Smashboards Brawl Ruleset along with a few other commonly used rule sets in order to get the best tournament viability for Brawl. As such I will go through each and every rule and explain the changes made to accompany these rule here:
General Changes:
Brawl: Tournament Edition was inspired by (in decreasing order):
Brawl Revival Tournament Edition is a mod that improves Brawl's tournament viability without taking away from the core of Competitive Brawl.
Brawl Revival Tournament Edition has two primary goals:
1. Increase Brawl's tournament viability.
2. Increase competitive training tools.
What Brawl Revival Tournament Edition does NOT do:
- Character changes.
- Remove or replace files from Brawl.
Brawl Revival TE statement (based off of Balanced Brawls)
"The foundation of this project is that Brawl is already a fun game. We deliberately avoid changing any core elements that make Brawl what it is. Brawl Revival has the exact same physics as standard Brawl, and elements such as animation speed, hit-box size, or general character play style are never changed in any way.
Brawl Revival is based around the Official Smashboards Brawl Ruleset along with a few other commonly used rule sets in order to get the best tournament viability for Brawl. As such I will go through each and every rule and explain the changes made to accompany these rule here:
Rules are in red.
Changes are in green.
Not applicable is in yellow.
Changes are in green.
Not applicable is in yellow.
- Random tripping is removed.
- Random tripping on/off toggle in tournament setting.
- https://www.youtube.com/watch?v=SvmluRCGv_s.
- Game Settings: 3 Stocks, 8 Minute Time Limit. Best of 3 Games. Finals are Best of 5.
- Game settings set on boot: 3 stock, 8 minutes, Team Attack on. (20XX TE, 20XX Hack Pack, Project M)
- Items are disabled.
- Items are automatically set to None in game settings. (20XX TE, 20XX Hack Pack, Project M)
- Meta Knight’s infinite dimensional cape tactic is banned.
- Keep in mind fixing this in any way goes against Brawl Revivals ideology of no character changes, however this will be the only exception due to how large of an issue this is.
- Add a tournament setting on/off toggle. if on one of the following options will be used:
- Option 1: If Meta Knight uses his Down-B move more than 35 times in a match they won't be able use Down-B for the rest of the match.
- Option 2: Prevent Meta Knight from using his Down-B consecutively without initiating another move in between.
- Option 3: Add additional lag to Meta Knight's Down-B making the infinite dimensional cape tactic impossible.
- If off it is up to the tournament organizer discretion to enforce this rule if in place.
- Keep in mind fixing this in any way goes against Brawl Revivals ideology of no character changes, however this will be the only exception due to how large of an issue this is.
- All other chain grabs and infinites are legal.
- No other character changes. (20XX TE)
- There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player is over the Ledge Grab Limit, they automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- Ledge Grab setting toggle: if on After 35 ledge grabs the game automatically forces the player to get up from a ledge. (Balanced Brawl)
- The act of stalling is banned and constitutes intentionally making the game unplayable. Examples include becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
- Ledge Grab setting toggle: After 35 ledge grabs the game automatically forces the player to get up from a ledge. (Balanced Brawl)
- If a player inflicts over 600% damage to another player during a singles stock they automatically lose the game on the results screen.
- Ledge Grab setting toggle: After 35 ledge grabs the game automatically forces the player to get up from a ledge. (Balanced Brawl)
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
- Replace pause on/off with hold/off or on/hold. This requires you to hold the pause button for about two seconds before the game pauses. (Project M, 20XX TE)
- You may not choose the last stage you have won on during a set, unless agreed by both players.
- Stage Striking. (Project M, 20XX TE).
- If time runs outs and ledge grabs do not determine a winner, the tie is determined by most stocks, and then if still tied, by percentage.
- Ledge Grab setting toggle: After 35 ledge grabs the game automatically forces the player to get up from a ledge. (Balanced Brawl)
- Ledge grabs, stock #, and last stocks percent are clearly displayed on the final results screen for each character.
- Ledge Grab setting toggle: After 35 ledge grabs the game automatically forces the player to get up from a ledge. (Balanced Brawl)
- If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For this tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
- Sudden death/rematch mode tournament settings toggle: rematch mode is where sudden death mode is replaced by a 1 stock, 3 minute rematch game to determine a winner.
- If still no winner is decided it is up to the tournament organizer discretion to decide what happens.
- If a match is ended via suicide move, the initiator of the move wins.
- It is up to the Tournament Organizer to enforce this rule.
- Sudden death on/off settings toggle: if off sudden death mode is replaced by a 1 stock, 3 minute time limit rematch game mode to determine a winner.
- Coaching is not allowed during a match.
- Not applicable.
- Team Attack enabled.
- Game settings set on boot: 3 stock, 8 minutes, Team Attack on.
- Sharing stocks is allowed.
- No change is necessary.
- If time runs out and a player is over the ledge grab limit, that team loses if no one on the opposite team is over the limit.
- Ledge Grab setting toggle: After 35 ledge grabs the game automatically forces the player to get up from a ledge. (Balanced Brawl)
- If time runs out and ledge grabs do not determine a winner, the match is decided by the team with most stocks, and if still tied, by the team with lower total percent.
- Ledge Grab setting toggle: After 35 ledge grabs the game automatically forces the player to get up from a ledge. (Balanced Brawl)
- If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference.
- Enhance the following alternate costumes colors:
- Pokémon Trainer - enhance coloring to better represent their teams color.
- Lucario (red) - slightly more red-purple fur than purple.
- Lucario (green) - slightly more green fur than blue-green.
- Sonic (red) - slightly more red-purple than purple-blue.
- Sonic (green) - slightly more green than green-blue.
- Pikachu - Blue Wizard hat from N64, Melee, and 3DS/WiiU.
- Enhance the following alternate costumes colors:
- Neutral Stages:
- Battlefield
- Final Destination
- Lylat Cruise
- Smashville
- Yoshi's Island (Brawl)
- Counter Pick Stages:
- Battleship Halberd
- Pokemon Stadium 1
- Castle Siege
- Easily toggle legal stages on stage select based off of the stages on in the random stage settings. (Project M, 20XX TE)
- It is up to the Tournament Organizer to change the stage list in the random stage settings if their stage list does not match the list above.
- Meta Knight is banned.
- It is up to the tournament organizer to enforce this rule.
- Ice Climbers are banned.
- It is up to the tournament organizer to enforce this rule.
- Select Solo Popo by holding down R when selecting Ice Climbers. Popo will spawn without Nana. Nothing else will be affected. (20XX Hack Pack)
- It is up to the tournament organizer to enforce this rule.
- Mid/ Low tier events:
- Select Solo Popo (A.K.A. Sopo) by holding R when selecting Ice Climbers. Popo will spawn without Nana. Nothing else will be affected. (20XX Hack Pack)
- Select Olimar without pikmin (A.K.A. Nolimar) by holding R when selecting Olimar. Please note that Olimar will spawn without pikmin and his Neutral Special will be. Everything else will be unaffected.
General Changes:
- All characters, stages, and trophies unlocked.
- Game settings set on boot: 3 stock, 8 minutes, Team Attack on.
- Items are automatically set to None.
- Title screen demo and intro video disabled.
- Special messages disabled.
- Unrestricted pause camera.
- Start VS matches with only 1 player.
- Handicap is now used to control players' individual stock counts.
- Pressing Start on match results screen doesn't undo your ready state (re-mapped to B).
- Press D-pad up/down on character select screen to toggle rumble on/off.
- Stage Striking - press X on Stage Select to strike stages.
- Tournament Mode switch disables all intrusive aesthetic/mechanic non-tournament changes.
- Frozen Mode toggle on/off.
- Pausing requires holding Start on/off.
- Random Tripping toggle on/off.
- Remove Meta Knight's Infinite Dimensional Cape on/off.
- Ledge Grab Limit toggle on/off: After 35 ledge grabs the game automatically forces the player to get up from a ledge.
- Quick rematch toggle on/off. Replace Sudden Death with a 1 stock 3 minuet match to quickly determine the winner if time runs out.
- Toggle double teams color enhh on/off. Enhance the red, blue, and green alternate colors of Sonic, Lucario, and Pokemon trainer to better represent their team.
- Lock settings to prevent tampering during tournaments.
- Skip Results Screen on/off.
- Hold A+B for salty runback on/off.
- Disable Star KO to speed up matches on/off.
- Toggle Infinite Shields on/off.
- Toggle Fixed Camera on/off.
- Toggle Collision Bubbles on/off.
- Smashville time of day off/day/evening/night.
- Toggle Subspace Emissary character physics on/off.
- Toggle non-playable characters:
- Select Solo Popo (A.K.A. Sopo) by holding R when selecting Ice Climbers.
- Select Olimar without pikmin (A.K.A. Nolimar) by holding R when selecting Olimar.
- Select Giga Bowser by holding R when selecting Bowser.
- Select Wario Man by holding R when selecting Wario.
- Select Red Alloy by holding R when selecting Captain Falcon.
- Select Blue Alloy by holding R when selecting Zelda/Shiek.
- Select Green Alloy by holding R when selecting Kirby.
- Select Yellow Alloy by holding R when selecting Mario.
Brawl: Tournament Edition was inspired by (in decreasing order):
- Super Smash Bros. Brawl (vanilla)
- Super Smash Bros. Melee: 20XX Tournament Edition
- Super Smash Bros. Melee: 20XX Melee Training Hack Pack
- Super Smash Bros. Brawl: Balanced Brawl
- Super Smash Bros. Project M
Last edited: