JUGGERNAUT043
Smash Apprentice
As i keep looking a ganon in brawl box and comparing i notice things about him that were good and tooken away from him in brawl, i know alot are gonna wonder what exactly, 1. hitbox sizes, in brawl he had on most of his key moves had better hitbox sizes to match his beffyer limbs, namely his flip kick, sparta kick, dash attack(oddly captain got to keep his) forward smash( god forbid ganon have a useful disjoint) and his get up attacks, i wont mention the wizkick spike cause i know how many ppl will complain and argue and spew, notabel to mention was his up tilt too its original was huge but weak, seeing as its borderline impossible to land why not let that stay 2. trajectory, ganons forward smash in brawl was far superior than his melee, instead of up which makes no sense anyway it was a few degrees shy of a semi-spike, 3. a notable mention in my oppinion his dash attack, better hitbox, hurt like a mother when it hit initially, could kill a fatty at around 135 or 40, and it didnt fall of the ledge which i have yet to see what tactical effectivness it has anyway, in the end yes melee ganondorf was better as a whole but brawl didnt mess everything up the gameplay just didnt help any, but for any of those who arent melee purist and or fox falco mains who find the logic of the pmbr and sakurai as the infallible word of god thanks for listening ^_^ give feedback