(this is sort of a sub topic spawned off of the other topic of mine)
after experimenting and playing the game enough the conclusion I've come to about brawl is that it's progression will be backwards.
The game starts with decent combos and gimp kills, and the only reason they exist is because people haven't mastered the defensive options in the game, as the game progresses combos will become smaller and smaller, and gimp kills will nearly fade out of existence. That's just how the game is.
In most games the progression is the opposite, starting with smaller combos and the like and ending with more elaborate things.
This makes for an eventual overly stale simplified game that isn't exciting to watch in a competitive sense, and will eventually shorten the game's overall lifespan.
discuss.
after experimenting and playing the game enough the conclusion I've come to about brawl is that it's progression will be backwards.
The game starts with decent combos and gimp kills, and the only reason they exist is because people haven't mastered the defensive options in the game, as the game progresses combos will become smaller and smaller, and gimp kills will nearly fade out of existence. That's just how the game is.
In most games the progression is the opposite, starting with smaller combos and the like and ending with more elaborate things.
This makes for an eventual overly stale simplified game that isn't exciting to watch in a competitive sense, and will eventually shorten the game's overall lifespan.
discuss.