AerionTOFAST4U
Smash Apprentice
Agreed.This game will not stop being fun for years. Smash 64 is still fun. The game's lifespan will be as long as your wii's. There is no reason to doubt that.
10char
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Agreed.This game will not stop being fun for years. Smash 64 is still fun. The game's lifespan will be as long as your wii's. There is no reason to doubt that.
I really am out of material. In one post, I think I was called 2 of the most pre-school insults I have ever heard.Your post is on a wavedash-crybaby level, how about that? ...goobernut... go to a pool party and play baseball...
Double agreed! Brawl will only die if you let it die!Agreed.
10char
CPU's. Don't. DI.Now that you've mentioned it, I did try Falco's neutral combo near a wall and he could get over a 20 combo before the opponent broke free.
If this hasn't been mentioned, I got well over 120 combo hits with Kirby vs. a heavy character. (Brawl of course.)
I think longer competitive games would be good; Getting people in inescapable conditions can be simplified to having a game with just 1 stamina, which isn't really a game at all to me.
You know, this was pretty much going to be my post, so thank God SOMEONE agrees with me.Umm... I'm probably going to get flak for this, but I have to ask. So, the game as Gimpy has tested it will stagnate, camping, blah blah, etc. The same thing we've heard all of the tournament players say. (Of course, as a competitive player, I disagree, but that's neither here nor there). But have you REALLY explored all of the avenues?
I keep hearing about Heavy Brawl. I don't condone it, because even though the people supporting it keep denying this is the reason they like it, every post I see supporting it says, 'The combos are just like Melee!' and I don't think we should try to make Brawl into Melee (we should find something that works for Brawl). But I have to give these people credit for at least trying to find something that works.
As a member of the 'ISP' project, though, I have to ask if Gimpy has even CONSIDERED experimenting with items. I know, I know... random spawns. Ooh, scary. But, I've never played a serious 1v1 item match (which is what we are experimenting for) that devolved into a camp fest (campers/spammers never prosper in an item match). I've even been able to keep a combo going thanks to chucking an item at someone or by using a property of said item (like a ray shot).
Until I see EVERY possible avenue explored, I'm not willing to call Brawl as a monumental failure just yet, and I haven't heard ANY tournament players other than the 'ISP' people (naturally) commenting on items at all, which leads me to believe that they haven't considered the possibility. Get on that, and then maybe we'll talk.
This makes sense to me. But can the existing community adapt to item play? They might hate non-comboability, but I think they hate randomness even more. Perhaps a new community will rise up, with people who approach the game differently?As a member of the 'ISP' project, though, I have to ask if Gimpy has even CONSIDERED experimenting with items. I know, I know... random spawns. Ooh, scary. But, I've never played a serious 1v1 item match (which is what we are experimenting for) that devolved into a camp fest (campers/spammers never prosper in an item match). I've even been able to keep a combo going thanks to chucking an item at someone or by using a property of said item (like a ray shot).
Agreed.Very few of the people who say Brawl will live on are tournament goers. Brawl tournaments will stop being held in a year or two because they will be boring campfests (not that they aren't already).
then don't play it. ggQQmoarIt seems as if the majority of the community, especially those outside of the competitive scene, will back up their beliefs that brawl is a good game merely by faith alone. It's crazy how there are so many parallels between this and a religious debate.
People need to be able to distinguish between factual information and feeling based arguments. Most of you who are arguing against it are just stubbornly supporting the game cause you like it. We aren't saying that Brawl isn't a fun game for a lot of people. We are merely saying that it seems like it's not going to be a very good game from a competitive standpoint. If you don't have experience with Brawl in a competitive manner, then you really ought not to argue it. I'm not saying this to sound elitist, I'm saying this because if you are not knowledgeable in the matter then how the heck can you debate it?
One thing that people don't seem to understand is that we, as competitive smashers, DON'T want this game to be bad. We all wanted this to be good. We are still hoping we could somehow find a way to make it better. We don't want to go back to melee. We wanted a new game as well. Having this game work for both casual players and competitive players (like Melee did) absolutely would not hinder it's sales. There is no inherent benefit of forcing this game to be casual friendly and anti-competitive.
The fact of the matter is that the only people that like this are people that are just angry with the competitive scene. If you weren't angry at us, and were just a casual player, then why would you care that we play the game differently? For whatever reason... it's kinda dumb to hate us just cause we play the game competitively. Seriously, it's not like we invade your group of friends and force you to play the way we do. Why do you hate us so much? Why do you post here of all places if you do? Do you want to just clash with people of differing opinions?
Meh, it's sad. Brawl could have been way, way better than this. Sakurai is a fool, cause he had the ability to make this game much better, but instead his politically correct "everyone is a winner" mentality made Brawl into a randomized party game that is hard to take seriously.
Good job at not reading my post, not making any sense, not actually arguing any of the points I made, and not being the least bit respectful.then don't play it. ggQQmoar
The prime example of a basic member of Smashboards. The lack of the ability to comprehend rational thought. Great Job!then don't play it. ggQQmoar
You are one of my favorite posters. Everyone needs to read this.It seems as if the majority of the community, especially those outside of the competitive scene, will back up their beliefs that brawl is a good game merely by faith alone. It's crazy how there are so many parallels between this and a religious debate.
People need to be able to distinguish between factual information and feeling based arguments. Most of you who are arguing against it are just stubbornly supporting the game cause you like it. We aren't saying that Brawl isn't a fun game for a lot of people. We are merely saying that it seems like it's not going to be a very good game from a competitive standpoint. If you don't have experience with Brawl in a competitive manner, then you really ought not to argue it. I'm not saying this to sound elitist, I'm saying this because if you are not knowledgeable in the matter then how the heck can you debate it?
One thing that people don't seem to understand is that we, as competitive smashers, DON'T want this game to be bad. We all wanted this to be good. We are still hoping we could somehow find a way to make it better. We don't want to go back to melee. We wanted a new game as well. Having this game work for both casual players and competitive players (like Melee did) absolutely would not hinder it's sales. There is no inherent benefit of forcing this game to be casual friendly and anti-competitive.
The fact of the matter is that the only people that like this are people that are just angry with the competitive scene. If you weren't angry at us, and were just a casual player, then why would you care that we play the game differently? For whatever reason... it's kinda dumb to hate us just cause we play the game competitively. Seriously, it's not like we invade your group of friends and force you to play the way we do. Why do you hate us so much? Why do you post here of all places if you do? Do you want to just clash with people of differing opinions?
Meh, it's sad. Brawl could have been way, way better than this. Sakurai is a fool, cause he had the ability to make this game much better, but instead his politically correct "everyone is a winner" mentality made Brawl into a randomized party game that is hard to take seriously.
it wasn't a joke at all, no.The prime example of a basic member of Smashboards. The lack of the ability to comprehend rational thought. Great Job!
So you basically ignored everything MookieRah said and just gave the general response. Some points as to why you think he should go back to Melee would be nice.
The only adapting to a competitive player's gameplay is that it is now limited. All the techniques from Melee that have been renamed haven't been replaced by anything substantial, and thus just give less options, making the game more repetitive/borin. The reason slower gameplay equals less skill is because it just turns thing into a guessing game rather then allowing for proper punishment by the better player, and also turns the game into a campfest with all the new defensive options.First post!
Ok, so I've been a casual player since SSB64, and I'm still trying to comprehend the mindset that competitive players have, so please, help me understand this.
Your issues with Brawl are as follows:
1) You can't effectively combo because of a lack of hitstuns. And my interpretation of your definition of a combo is a string of movesets that completely disables the other player from reacting until that player has been killed. Correct?
2) Slower gameplay = less skill involved with being good
3) Random tripping (if it is actually random, testing shows that it is not)
Does that about cover it? From where I'm standing it looks like you guys are basically pissed that you'll actually have to adapt your gameplay more than just learning to combo someone to death and because now that players can break out of your combos you feel its not fair. I've watched a lot of melee combo videos and they certainly are impressive, but wouldn't it require more skill to have to face an opponent that could break your combo at any second?
I think my issue is that I cannot comprehend how lack of combos and slower (read: more tactical) gameplay equals less skill involved and I can't for the life of me figure out why that would lead to the death of competitive play. What am I missing?
gud wut is rong wit campin?The only adapting to a competitive player's gameplay is that it is now limited. All the techniques from Melee that have been renamed haven't been replaced by anything substantial, and thus just give less options, making the game more repetitive/borin. The reason slower gameplay equals less skill is because it just turns thing into a guessing game rather then allowing for proper punishment by the better player, and also turns the game into a campfest with all the new defensive options.
I answered your points in your own post quoted above.First post!
Ok, so I've been a casual player since SSB64, and I'm still trying to comprehend the mindset that competitive players have, so please, help me understand this.
Your issues with Brawl are as follows:
1) You can't effectively combo because of a lack of hitstuns. And my interpretation of your definition of a combo is a string of movesets that completely disables the other player from reacting until that player has been killed. Correct?
Not so much until killed, but you've got the gist of it.
2) Slower gameplay = less skill involved with being good
Slower gameplay (more floatiness) adds less approaches and creates a much more defense game.
3) Random tripping (if it is actually random, testing shows that it is not)
What testing shows it isn't? Because I've seen videos to show that it is... look up dphanna on youtube and search for the trip testing video. Don't have an exact link.
Does that about cover it? From where I'm standing it looks like you guys are basically pissed that you'll actually have to adapt your gameplay more than just learning to combo someone to death and because now that players can break out of your combos you feel its not fair. I've watched a lot of melee combo videos and they certainly are impressive, but wouldn't it require more skill to have to face an opponent that could break your combo at any second?
I think my issue is that I cannot comprehend how lack of combos and slower (read: more tactical) gameplay equals less skill involved and I can't for the life of me figure out why that would lead to the death of competitive play. What am I missing?
hay spellman, u spelled congraturlations and accomplorshed rong. its congratulations and acomplished. for having spell in ur name, u sure cant spell lolPeople who like Brawl are set in their ways just as people who don't like Brawl are set. The competitive nature of Smash Bros. is such a huge aspect (whether Sakurai likes it or not) that when you say it's bad, you're saying the people who play it are playing a non-competitive game.
These threads are making Smash World Forums fans that want to talk about Brawl and not fight over Brawl go away. Congraturlations. Mission accomplorshed.
Wait a second, you're saying that item use (which is essentially random) should be more important than learning a difficult technique and really working to master the game? That is a horrible analogy, snaking made Mario Kart way more fun and gave it a chance to be competitive instead of allowing which items you pick up to choose the winner. You do not have a competitive mindset, and you will not understand why Brawl is backwards progression.Advanced Techniques and Unbreakable combo's drain the life of a game, and replace strategy with rote memorization and practice. I'm glad they're both gone.
For example, take Mariokart DS. All semblance of strategy that might have existed in the game has been replaced by snaking, which makes proper item use more or less pointless. Mariokart DS would have been a lot better without it.
Brawl drops the combos and replaces them with advantaegous positioning and mindgames. Its about knowing where and when to use a move, and furthermore, when to use a different move just to trip up a smart opponent. That is a lot more fun than drab combos and ATs.
You may, but most people don't enjoy this playstyle and it's really easy to pick up and learn rather quickly, which means anyone can pick up this game and become "good" fast.gud wut is rong wit campin?
i myself enjoyin campin
No, you left out the fact that shield stun is so low that virtually everything can be shield grabbed.Does that about cover it?
It is a common assumption that is entirely untrue. Competitive players, as a whole, are better at adapting than casual players. On top of that, the seasoned competitive players are WAY better at adapting. The fact that the seasoned vets of melee were able to discover a form of l-canceling, a chain throw with Dedede, a new way to edgehog, and countless other things from playing a DEMO of Brawl for just a small period of time should be evidence to prove to you that this isn't a problem of adaptation. It's a problem with the game itself.From where I'm standing it looks like you guys are basically pissed that you'll actually have to adapt your gameplay more than just learning to combo someone to death and because now that players can break out of your combos you feel its not fair.
I don't understand this dilemma. Chess, for example, is a rather simple game, and experienced players can still crush new players, and the games can still get competitive.It took Melee and broke it down into something simple that anyone can pick up and play. What is there to learn? Basic techniques are about as good as it gets right now.