[TSON]
Hella.
It does. Turn off Aero.
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Update your .NET and DirectX.i did But i still get an error. i'll go to use it and all i see is a green circle that flashes when i click play. IDK whats wrong with it. i don't see the models of the characters.
I have a few solutions:i did But i still get an error. i'll go to use it and all i see is a green circle that flashes when i click play. IDK whats wrong with it. i don't see the models of the characters.
AirCatch, AirCatchHit and AirCatchPose.Well, nevermind, I'll just ask here.
Which animations are the Zair attacks and tether recoveries?
Hey! I've been having the exact same problem. My CSPs all worked perfectly fine until today. And when I try to save anything on BrawlBox, no matter what it is, I always get this message:Can I get a little help with CSPs? I can't get brawl to recognise them, no matter what I do, textures work absolutely fine but no effect from Common5.pac. Textures are placed in private/wii/app/rsbp/pf/fighter, and common5.pac is in private/wii/app/rsbp/pf/system. Are there any other files I need other than that, are they in the right places, do I have the right code (2.1a for PAL, from the textures thread)? Anything else?
You can't rename something you have open in another program (or even the same one you're using). You have to either overwrite it, or rename the file you're saving and rename the other file, then rename this one to the name you want."This process can not access the file ['file path'] because it is being used by another process."
I can't get it to stop saying that no matter what I do.
But I'm not renaming anything and I don't have multiple programs open. I can open up a file, immediately save without doing anything to it, and it'll still say the same thing.You can't rename something you have open in another program (or even the same one you're using). You have to either overwrite it, or rename the file you're saving and rename the other file, then rename this one to the name you want.
I bet it's running in the background. There could be 2 instances of it that you dont know about. A cpu restart should fix the problem.But I'm not renaming anything and I don't have multiple programs open. I can open up a file, immediately save without doing anything to it, and it'll still say the same thing.
And for some reason, it just started doing this at the exact same time my CSPs stopped working.
Is there some kind of connection?
Nope, still the same message. I even restarted my computer. Nothing.I bet it's running in the background. There could be 2 instances of it that you dont know about. A cpu restart should fix the problem.
Respond if that doesn't work.
I tried that with three different characters and none of then worked, and I renamed the bones and everything, it probably won't work until the injector.Yeah... i took Tails... and tried putting him on Red Alloy, and the game froze. I renamed bones, and made his texture higher res. here are the fiels. plz help
http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df0259c2e7a6938ed1001daada8390b259c5f
Article data like animations and such I know is stored in the fitcharacterMotionetc.pac, except in cases like Lucario.I think the misc data [0] (in character .pacs) is the hitboxes.
I think the articles are stored in the MotionEtc files.
No wonder! Sonic screws up like that anyway. Try examining Mario's model, he should show up mostly.meh I'm still getting and error both from my .Net framework 3.5 and Brawlbox.
Good luck.FINALLY, I figure out how to hack the animations~ There's a basic but good tutorial on Youtube now.
So, here's a question: I want to give Pikachu Cpt. Falcon's Final Smash. If I were to do that, would Pikachu run off into the background (like Falcon's animation) and then just go into a normal Volt Tackle, blue sphere and all? Or would the Falcon Flyer appear, and Pikachu rides in it?
--------------------DO NOT STEAL IDEA!!!!11!1!-----------------------------or imma sue yo behind
What I'm aiming for is to make Pikachu do Volt Tackle with the Falcon Flyer animation. Pikachu would tackle the opponent into a cutscene, opponent is dizzy in the road and then it's just Pikachu running down the road for a tackle. I assumed that I could make the Falcon Flyer invisible, then change the "sitting in the car" animation to a running animation. Comments, ideas?
Is the file you're saving on your SD card?Well, I found out the problem to not being able to save my pac files. Turns out it works when my SD card is NOT in my computer. Go figure. Still don't know why it's doing that NOW, and I still don't know why my CSPs aren't showing up in game.
Anybody know why THAT is?
It'd look better if you made the Blue Falcon invisible and had Pikachu just keep doing his Bair animation.FINALLY, I figure out how to hack the animations~ There's a basic but good tutorial on Youtube now.
So, here's a question: I want to give Pikachu Cpt. Falcon's Final Smash. If I were to do that, would Pikachu run off into the background (like Falcon's animation) and then just go into a normal Volt Tackle, blue sphere and all? Or would the Falcon Flyer appear, and Pikachu rides in it?
--------------------DO NOT STEAL IDEA!!!!11!1!-----------------------------or imma sue yo behind
What I'm aiming for is to make Pikachu do Volt Tackle with the Falcon Flyer animation. Pikachu would tackle the opponent into a cutscene, opponent is dizzy in the road and then it's just Pikachu running down the road for a tackle. I assumed that I could make the Falcon Flyer invisible, then change the "sitting in the car" animation to a running animation. Comments, ideas?
It doesn't matter whether it's on the SD Card or not, it just says it's being used by another process. I have to take it out of my computer for them to save properly.Is the file you're saving on your SD card?
You need to actually edit the cutscene then. It isn't gameplay. It is a video file.What I'm aiming for is to make Pikachu do Volt Tackle with the Falcon Flyer animation. Pikachu would tackle the opponent into a cutscene, opponent is dizzy in the road and then it's just Pikachu running down the road for a tackle. I assumed that I could make the Falcon Flyer invisible, then change the "sitting in the car" animation to a running animation. Comments, ideas?
From what I've seen, SmashBox v0.57 can replace the indexed textures without any mipmap issues. Therefore, until the mipmap issues are solved for the newer versions of BrawlBox, you may have to rely on v0.57 to replace the indexed textures.Hey all! I'm glad to see that everyone's making good use of the new features, and keep up the good work! I would like to address a few questions/concerns that have come up recently:
- Indexed Textures
I don't know what's causing indexed textures to sometimes go out-of-whack. I need to do more testing on this. In the meantime, you can try changing the texture type to something similar.
A few other things I need to look into are: animation encoder/decoder bugs; scale not working. Happy modding!
Hey all! I'm glad to see that everyone's making good use of the new features, and keep up the good work! I would like to address a few questions/concerns that have come up recently:
- Camera Controls
There are a few reasons for the change in camera controls. Firstly, I decided to use the right mouse button for navigation. This is because eventually, the left mouse button will be used for selecting/moving model parts.The camera pivots around its own axis. This is most useful for stages and large models where simply rotating the model won't do. It also allows you better close-up control when you want to look at part of a model in detail. There does need to be more camera controls with this, which may be added in a later release.
A few other things I need to look into are: animation encoder/decoder bugs; scale not working. Happy modding!
1. Replace modelPlease excuse my diligence. I most ask though,
I have been trying to do what alot of people are doing(roughly replacing an alloy with an assist trophy of some sort or any other item to introduce a new character).
But my problem persists me here. I wonder a full tutorial if plausible.
1st: Replace Alloy with character model(correct? if so please be specific like, replace .brres file?)
2nd: Rename bones(Trans_N or w/e and such like that am I wrong?)
3rd: Edit animations(I can figure this part out)
Or is there more to it than that? Please, any and all help is loved.
I'm not trying to come on as another n00bs just with ideas. I want to help get things done, like making Shadow and others(Waluigi) finished. But alas, I can't help in the current situation that I protain. Please and thankkx. ;-)
Amazing!Hey all! I'm glad to see that everyone's making good use of the new features, and keep up the good work! I would like to address a few questions/concerns that have come up recently:
...
A few other things I need to look into are: animation encoder/decoder bugs; scale not working. Happy modding!