Razanak7
Smash Ace
Forgive my noobishness... but what exactly will that be used for? The colour picker intrigues me.(BrawlBox Pic)
I stand by this.BB needs a floor.
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Forgive my noobishness... but what exactly will that be used for? The colour picker intrigues me.(BrawlBox Pic)
I stand by this.BB needs a floor.
So how will color sequences be imported/exported. I've found that it's easiest to edit a single pixel tall image file.
They are Polygons but I do not think you can replace polygons at all, which is my request Kryal, if I am correct.hey if i export a polygon, and replace it with another, would it appear as the one i replaced? EXAMPLE:
Sonics mad eyes replacing them with his Happy eyes. Would that work? or Beep?
Hey Kryal, or anyone else who probably knows: but is it possible to swap polygons or the sort? I saw Marth with Isaac's hair and Isaac with Krazy Red's head(Lol). Is this what it was if not could anyone explain how it was done?
If Polygon swap is not possible, then Kryal, that is my request. Take your time though.
I just tried the mediafire thing, it says absolutely nothing about any pro account.oh thanks!!!..... wait so i just scrub it? Ive tried it before i got no files....
well is there even a way around the media fire pro account?
Well...stuff happens sometimes theres nothing you can do. Wait voice pack? -.- man he's probably being a little lazy*sighs* What in the world is Vile doing...? -_-'
Either it's taking him a really long time to finish whatever voice pack he's releasing with the guide, or he just got completely side-tracked with something else and has forgotten all about the stuff...Again. Honestly, it shouldn't take THAT long. -.o
Its because he tried to download more than one thing at once, which you cannot do without a pro account, although this is the wrong thread for this. You should have asked in that thread, SK8xp.I just tried the mediafire thing, it says absolutely nothing about any pro account.
Are you using this link?
http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170
...I'm starting to think people are confusing what I mean by "voice pack" -.o'Well...stuff happens sometimes theres nothing you can do. Wait voice pack? -.- man he's probably being a little lazy
OBJECTION....Blah blah blah blah.... anyways By Voice pack what do you mean . I thought you meant maybe replacing it with another voice from a completely different game (I sent you a message at KCMM by the way)@Power Marshall
That was Ike, not Isaac. XD
...I'm starting to think people are confusing what I mean by "voice pack" -.o'
That aside, I just now realized that..well...the holidays are over. Everyone's going to eb pretty busy again, so that may be his excuse.
...Yes, I said excuse, not reason. Sue me. ¦D
Don't scrub it, open the ISO in WiiScrubber and find the part with all the files you need (it should be around 6 or 7 GB big) and right click-->Extract. Or something like that, it's been a while since I extracted mine.oh thanks!!!..... wait so i just scrub it? Ive tried it before i got no files....
well is there even a way around the media fire pro account?
Nice job! Looks great!Hokay, here we go:
- BRSTM dialog has some new buttons. The stars next to Start/End will set the loop points to the current sample. Start/End buttons ('|<' and '>|') seek to the start or end sample. Fwd/Rwd buttons ('<' and '>') seek to the loop points. Added progress bar.
- CLR0 and PLT0 can now be edited with the new color list. Double-click on an item to open the color picker.
- CLR0 entry nodes can now be created/edited. Keep in mind that CLR0 entries are linked to animations and should contain the same number of frames. Also, Color Mask is a mask that is applied to the original material BEFORE applying the frame color.
- The texture converter now has the Median Cut quantizer which is faster and more efficient. You shouldn't need to index images before importing them. As before, it supports multiple transparency levels which other programs do not.
- Fixed bug with saving long animations.
- Fixed MsBin decoder bug.
Sorry I haven't been attending to everyone's reports, I've been somewhat busy. Cheers!
/* Dantarion's second color block */
r.X += 50;
byte tmp = p.A;
p.A = 0xFF;
using (Brush b = new SolidBrush((Color)p))
{
g.FillRectangle(b, r);
}
p.A = tmp;
g.DrawRectangle(Pens.Black, r);
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChild(String path, Boolean searchChildren)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChild(String path, Boolean searchChildren)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChild(String path, Boolean searchChildren)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChild(String path, Boolean searchChildren)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChild(String path, Boolean searchChildren)
at BrawlLib.Modeling.TextureRef.Load()
at BrawlLib.Modeling.TextureRef.Prepare(GLContext ctx)
at BrawlLib.SSBB.ResourceNodes.MDL0MaterialNode.Bind(GLContext ctx)
at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Bind(GLContext ctx)
at BrawlLib.SSBB.ResourceNodes.MDL0Node.Bind(GLContext ctx)
at BrawlLib.SSBB.ResourceNodes.MDL0Node.Render(GLContext ctx)
at System.Windows.Forms.ModelPanel.OnRender()
at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
Assembly Version: 0.62.3657.41535
Win32 Version: 0.62.0.0
CodeBase: file:///C:/Users/HaydenSD1/Desktop/PSA/BrawlBox0.60/BrawlBox.exe
----------------------------------------
BrawlLib
Assembly Version: 0.9.3657.41535
Win32 Version: 0.09.0.0
CodeBase: file:///C:/Users/HaydenSD1/Desktop/PSA/BrawlBox0.60/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
[/WIN]... BrawlWall, my stage collision editor!
http://opensa.dantarion.com/tmp/brawlwall/
You might as well create a new thread for your program so people can freak out over there instead of here. This is pretty big news and this forum has difficulty restraining itself when that happens.Don't discuss that in this thread. I only posted that because I wanted Kryal to know that someone besides him is using BrawlLib for something.
If someone else hadn't already made my day, then I'd say that you did. But you sure did manage to make me laughYou might as well create a new thread for your program so people can freak out over there instead of here.
Don't get me wrong, I knew your post was ironic. I was referring more to this forum's general tendency to spaz out whenever some awesome new Brawl-hacking program comes along, or whenever some amazing result of said programs' hackery is shown off, or whenever Phantom Wings so much as sneezes.If someone else hadn't already made my day, then I'd say that you did. But you sure did manage to make me laugh
Audacity can convert songs to wav. The songs or musics I download are always in Mp3 format, so I open it in audacity and export as wav, easy.Cool, but I dont need to edit CLR0s, or at least atm. I'll DL anyway. Oh, and for a future build, would you mind adding MP3, or more importantly, .m4a support? NONE of my songs are .wav, and I use iTunes for ripping songs :U
really? even m4as? i didnt know that...Audacity can convert songs to wav. The songs or musics I download are always in Mp3 format, so I open it in audacity and export as wav, easy.
Yes. Not sure about M4As.... but Mp3 is confirmed.really? even m4as? i didnt know that...