The problem is it's not much of a compromise of any real value. apex ran the same 1111/2222/3333 rules and the character saw very little use because of it.
Evo allowed the popular presets and because the character has been to date restricted in nearly every other venue... the character saw very little use.
1111/2222/3333 does nothing to help us. It is not good enough. It's honestly not even progress. It's a step BACK to the apex rules, and those were not good.
I would sooner accept Guest Size, Free Move Selection than I would 1111/2222/3333.
2222 I will admit is almost okay for Brawler. Actually, for MOST Brawler players I suspect it's fine. I'm one of those in the minority that prefers Piston Punch over Helicopter Kick though, so 2222 ends up being kind of a miss for me; the up-B choice is Brawler's most important one.
1111 is obviously garbage, we've seen this. 3333 likewise.
I will grudgingly admit 2222 is probably playable for most Brawlers. I however do not enjoy it (the up-B thing is that big a deal to me) and thus have no real interest in it.
2222 on Swordfighter is okay but suffers from a terrible side-B. I might actually be willing to play 2222 Swordfighter. 3333 though, no way. He loses some of my favorite tools.
Gunner 2222 is almost as bad as 1111 Brawler. Almost. Gunner 3333 combines okay projectiles with questionable down-B selection and a bad recovery choice.
Most of these options simply are not fun to play (for me, at least), so I consider them a compromise of little value. I concede mainstream Brawler mains might actually be fine with 2222 since they prefer Helicopter Kick anyway and are willing to 'live with' Burning Dropkick even though Onslaught is generally seen as better.
We've had a few smaller-scale event TOs offer to run Guest Size Free Move Selection, and I've thanked them for that; that I'm willing to play. It messes up some of our combos, but I find free move selection to be more important on the Miis and certainly more fun.