I like Brinstar (By which I mean the Melee Metroid level...yeah). I don't know if I'd ever have the balls to counter pick it, but if it came up against me, I know that it wouldn't get to me too much.
It's all a matter of how you look at it, and how you use the stage.
The thing is, is that this stage does not promote that which Diddy is famous for. It doesn't promote a strong glide toss filled ground game because you have barely an inch of screen to move about in. That's not to say that it's a bad thing.
I think of it as like a cage. To your left and right are those 'sticky' goo things that hold those floating side platforms down. The great thing about those is that they'll hold in your bananas if they go astray. Also, as has been noted before is that the bananas will continually bounce on the capsules which hold the stage together towards the right of the main part of the stage.
When you look at it in this light, what you have is a stage which keeps your bananas on the stage, and a place where you can bounce a banana, creating a permanent, bouncing hitbox (at least, I think it retains the hitbox, I'll have to check). It's a cage filled with thrown bananas, aerials, tilts, everything you can think of.
Other advantages include the fact that you can recover through the stage, and if you're feeling lucky, barrel spike others as they try to recover through the bottom. It's not an easy stage to traverse on the ground, so your opponent will be travelling through the air at you, inviting peanut gun shots.
Traditionally, it's a bad stage for Diddy. But that's what we said about Rainbow Cruise. It's all a matter of how you want to look at it. It might work for a few people and not others, these are just a few ideas.
We keep talking about Diddy's limitless potential.
Well, we've gotta start somewhere.
It's all a matter of how you look at it, and how you use the stage.
The thing is, is that this stage does not promote that which Diddy is famous for. It doesn't promote a strong glide toss filled ground game because you have barely an inch of screen to move about in. That's not to say that it's a bad thing.
I think of it as like a cage. To your left and right are those 'sticky' goo things that hold those floating side platforms down. The great thing about those is that they'll hold in your bananas if they go astray. Also, as has been noted before is that the bananas will continually bounce on the capsules which hold the stage together towards the right of the main part of the stage.
When you look at it in this light, what you have is a stage which keeps your bananas on the stage, and a place where you can bounce a banana, creating a permanent, bouncing hitbox (at least, I think it retains the hitbox, I'll have to check). It's a cage filled with thrown bananas, aerials, tilts, everything you can think of.
Other advantages include the fact that you can recover through the stage, and if you're feeling lucky, barrel spike others as they try to recover through the bottom. It's not an easy stage to traverse on the ground, so your opponent will be travelling through the air at you, inviting peanut gun shots.
Traditionally, it's a bad stage for Diddy. But that's what we said about Rainbow Cruise. It's all a matter of how you want to look at it. It might work for a few people and not others, these are just a few ideas.
We keep talking about Diddy's limitless potential.
Well, we've gotta start somewhere.