saviorslegacy
My avater is not a Sheik avatar.
Hey everyone, I've been editing Sheiks pac. file so I can get hit box's to show (way easier said than done).
From my understanding I'm pretty sure I found something that most people don't know.
You see, when you perform a move it takes exactly 1 frame for the game to recognize you inputted something.
Then you have the rest of the frame's to pass until you perform the move.
This can easily lead to confusion when people are using the frame by frame code instead of looking at file data. If they didn't buffer they will have 1 more frame than if the move was buffered.
Now you see it makes a lot of sense. The buffering system is there so that your character will perform a move if they can in the next 10 frames. Thus it already recognizes the move and you wont have that 1 frame of extra lag.
This makes Sheiks f-tilt a frame 4 move when buffered instead of a frame 5 move when not buffered.
People with frame data threads need to add this data to their OP.
It would make a small difference when people are looking at combo's and frame advantage.
*flame shield*
I understand that some of you already know this. If anyone ever looked at the pac. file for frame data they would see this. I ask that you don't spam that this is known because frankly I bet it has been known for a while. However, it doesn't appear to be common knowledge because I don't see anyone's (or at least the ones I have seen) frame data thread showing that these moves are 1 frame less.
If you are curious as to why ZSS/Squirtle have frame 1 jabs and that Marth has 1 frame invincibility on his DS I can only answer that with a "IDK". I am just looking at Sheiks pac. I communicating what I see.
From my understanding I'm pretty sure I found something that most people don't know.
You see, when you perform a move it takes exactly 1 frame for the game to recognize you inputted something.
Then you have the rest of the frame's to pass until you perform the move.
This can easily lead to confusion when people are using the frame by frame code instead of looking at file data. If they didn't buffer they will have 1 more frame than if the move was buffered.
Now you see it makes a lot of sense. The buffering system is there so that your character will perform a move if they can in the next 10 frames. Thus it already recognizes the move and you wont have that 1 frame of extra lag.
This makes Sheiks f-tilt a frame 4 move when buffered instead of a frame 5 move when not buffered.
People with frame data threads need to add this data to their OP.
It would make a small difference when people are looking at combo's and frame advantage.
*flame shield*
I understand that some of you already know this. If anyone ever looked at the pac. file for frame data they would see this. I ask that you don't spam that this is known because frankly I bet it has been known for a while. However, it doesn't appear to be common knowledge because I don't see anyone's (or at least the ones I have seen) frame data thread showing that these moves are 1 frame less.
If you are curious as to why ZSS/Squirtle have frame 1 jabs and that Marth has 1 frame invincibility on his DS I can only answer that with a "IDK". I am just looking at Sheiks pac. I communicating what I see.