Kadano
Magical Express
Some of you might know me for my Melee frame data contributions here. But that is not the topic of this thread – here, I want to hear your thoughts on the idea of a fighting game modeled after Melee.
There was one such attempt in the past, “Air Dash Online”, which was promoted by Mew2king. However, it seems development has ceased completely.
To be honest, this didn’t really surprise me. The character design seemed uninspiring and I wasn’t sure what exactly they wanted to create. (No offense to its developers; this is just my honest impression.)
I think the most important factor that leads to success in things like this is the power of one’s vision. The vision I have for a new game is much more than simply recreating Melee with better graphics and more content.
Basically, every video game I played so far felt somewhat lacking to me. There were so many concepts I imagined that would add a lot to the gameplay’s value. There is no game I’ve played that I would rate more than 8/10. My goal is to create a game that I would rate 10/10.
The fighting part of the game will comprise of three different modes: 2D (like in Melee), 3D and turn-based (simillar to Grandia 2).
Additionally, there will be three different character movesets: canon, balanced and mixed. Canon would include all the overpowered moves that characters have in their original universe, balanced would have all of those nerfed to Melee-like levels and mixed would have the characters start a fight in their balanced form, with the option of (partly) increasing to their canon strength by fulfilling certain achievements.
I want to implement a 3D or 4D exploration mode, similar to MMORPGs, with a huge world and lots of secrets to be discovered. By “4D”, I refer to time-travel, similar to how it’s done in Chrono Trigger.
During the exploration mode, engaging in fights is possible as well of course, and it will be possible to switch from one fighting mode to another mid-fight.
I’m not sure for what platform and canon setting I want to do this for, but right now I’m inclined towards Wii U and a crossover between Nintendo and Anime, with Kill la Kill being the universe that I feel would work best. Also, the creators of Kill la Kill have expressed in an interview that they are interested in having a fighting game based on the series and hope that game developers approach them about it.
Considering how it takes several years for a game production studio to finish a great game, and that I’ll most likely be the only person working on this, I’m well aware of the fact that I’ll probably abandon this project after a few months when the huge amount of workload seems like an insurmountable task. However, as far as I know Sakurai worked on Melee’s gameplay almost single-handedly for 18 months. I believe that if I find one or two other people who are motivated and capable to do this, it’s possible to do this within two years or less. I’m currently NEET and can afford to spend at least two years doing so, so I can work 14 hours per day on this during this period.
Now, this is not quite an announcement. I’m not yet sure whether I really want to get started with this. But I do know that I have enough ideas / creativity to make a great game.
Is there someone among you who has been having similar thoughts and ideas? @Magus420 @standardtoaster @Strong Bad
There was one such attempt in the past, “Air Dash Online”, which was promoted by Mew2king. However, it seems development has ceased completely.
To be honest, this didn’t really surprise me. The character design seemed uninspiring and I wasn’t sure what exactly they wanted to create. (No offense to its developers; this is just my honest impression.)
I think the most important factor that leads to success in things like this is the power of one’s vision. The vision I have for a new game is much more than simply recreating Melee with better graphics and more content.
Basically, every video game I played so far felt somewhat lacking to me. There were so many concepts I imagined that would add a lot to the gameplay’s value. There is no game I’ve played that I would rate more than 8/10. My goal is to create a game that I would rate 10/10.
The fighting part of the game will comprise of three different modes: 2D (like in Melee), 3D and turn-based (simillar to Grandia 2).
Additionally, there will be three different character movesets: canon, balanced and mixed. Canon would include all the overpowered moves that characters have in their original universe, balanced would have all of those nerfed to Melee-like levels and mixed would have the characters start a fight in their balanced form, with the option of (partly) increasing to their canon strength by fulfilling certain achievements.
I want to implement a 3D or 4D exploration mode, similar to MMORPGs, with a huge world and lots of secrets to be discovered. By “4D”, I refer to time-travel, similar to how it’s done in Chrono Trigger.
During the exploration mode, engaging in fights is possible as well of course, and it will be possible to switch from one fighting mode to another mid-fight.
I’m not sure for what platform and canon setting I want to do this for, but right now I’m inclined towards Wii U and a crossover between Nintendo and Anime, with Kill la Kill being the universe that I feel would work best. Also, the creators of Kill la Kill have expressed in an interview that they are interested in having a fighting game based on the series and hope that game developers approach them about it.
Considering how it takes several years for a game production studio to finish a great game, and that I’ll most likely be the only person working on this, I’m well aware of the fact that I’ll probably abandon this project after a few months when the huge amount of workload seems like an insurmountable task. However, as far as I know Sakurai worked on Melee’s gameplay almost single-handedly for 18 months. I believe that if I find one or two other people who are motivated and capable to do this, it’s possible to do this within two years or less. I’m currently NEET and can afford to spend at least two years doing so, so I can work 14 hours per day on this during this period.
Now, this is not quite an announcement. I’m not yet sure whether I really want to get started with this. But I do know that I have enough ideas / creativity to make a great game.
Is there someone among you who has been having similar thoughts and ideas? @Magus420 @standardtoaster @Strong Bad
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